Show Log Entry

Adventure Title
Ghosts of Saltmarsh
Session
2
Date Played
2023-07-13 22:01:00 UTC
Levels Gained
1
GP +/-
449.5
Downtime +/-
10.0
Location Played
Online
DM Name
aultsider
DM DCI Number
9319670174
Notes
YesAdMan, Hognosh,shark-people, warlock KKnudzen, Oisin, cervitaur, ranger, Espen, Tairnsleigh, human sailor, Simira, Ash, Potion of healing

Magic Items

Name Rarity Location Table Result Counts?
Pipe of Remembrance (C) Common Source: Ghosts of Saltmarsh true
Wondrous item, common This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Mariner's armor scale mail (U) Uncommon Source: Ghosts of Saltmarsh true
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Bag of Holding (U) Uncommon Source: Ghosts of Saltmarsh true
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Cursed Luckstone (U,A) Uncommon Source: Ghosts of Saltmarsh true
This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone. you can gain advantage on one ability check of your choice. The stone can't be used this way again until the next dawn. Curse. This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone's magic, your next two ability checks are made with disadvantage.