Show Log Entry

Adventure Title
DDAL-DRW16 Uprising
Session
Date Played
2021-12-19 19:48:00 UTC
Levels Gained
1
GP +/-
8333.33
Downtime +/-
10.0
Location Played
Baldman Games (VDDW)
DM Name
Mitch Smithson
DM DCI Number
111036
Notes
Back in the Harper safehouse in Xorvintroth. Things seem fine now. They've been scrying or something. Time for us to go look at stuff in person for them. With invisibility and pass without trace, we're pretty darned sneaky. We poke around a bit. Seems like they are manufacturing Far Realm batteries and shipping them somewhere for some reason. Factory is a big central dome building, extremely well guarded. Apparently there's no expectation that we'll go in there at this time. Ok. We find out that if an undead picks up a far realm battery, they turn into something nasty. So nasty that the Red Wizards have patrols standing by to destroy them when it happens. We also find the slaves. A slave we had rescued in a previous adventure came back to help plan an escape. They also somehow have a very old Gith with them named Jaan'vald. Also a young dwarf who is developing his psychic abilities. They are planning a revolt in three days, so they send us forward in time three days, so we don't have to sit around waiting for it to happen. Um, ok. That seems like a pretty minor use of a pretty major power. Anyhow, they are going to do their thing. They just needed a way out, and the Harper safehouse is it. We'll help sow confusion to aid their escape. We raid a supply depot, steal some cool stuff, then blow up 150 of those batteries. Some entertaining wild magic surge stuff happens as a result. Then we go and find an ancient, well-preserved relic of an Abyrrian sky ship which all of us want to steal, and we blow it up. Because plot. I get to have fun with the mace of smiting and guardian of nature/primal beast at least. Harpers are very pleased with us. They have some theories about what those batteries will be used for. That's probably a future mission. Something about a Supreme Forge. Story Awards Bond of fellowship again. Amri, Salros, Tua.

Magic Items

Name Rarity Location Table Result Counts?
Woe (longsword) Unique On the sky ship true
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. You have a +3 bonus to attack and damage rolls made with this magic weapon. If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
Ring of Evasion Rare Package dropped by a Red Wizard wagon true
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moontouched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
[1] Potion of Greater Healing Common Warehouse with the batteries false
[1] Potion of Speed Common From Remi, at the beginning false
[1] Potion of Invisibility Common From Remi, at the beginning false
[1] Spell Scroll of Summon Fiend Common Warehouse with the batteries false
[1] Spell Scroll of Summon Undead Common Warehouse with the batteries false