Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Bunny Slipper Snowshoes common Legacy Award DDEP10-00 The Great Knucklehead Rally Show
Notes:

Certain to keep your feet warm while traversing the arctic, these fashionable snowshoes expand and contract to fit any Small or Medium humanoid creature.

Campfire Ice Sculpture common Legacy Award DDEP10-00 The Great Knucklehead Rally Show
Notes:

When placed on the ground in a cold climate, this tiny sculpture glows orange-red and emits heat enough for up to four Medium creatures within five feet to become comfortably warm.

Moontouched Short Sword common DC-POA-LEGIT-DL-01 Gone with the wind Show
Notes:

Weapon (shortsword), Common

In Darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Smoldering Armor common Trade Log Show
Notes:

Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Cloak of Many Fashions common DC-PoA A Dark Horse Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Masquerade Tattoo common DC-PoA The Annual Good Mead Bake-Off Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Smoldering Armor (Breastplate) common Season 10: DC-PoA The Curse of the Golden Anahuac Show
Notes:

Armor (Breastplate), common

Wisps of harmless, odorless smoke rise from this armor while it is worn.

Shortbow +1 uncommon Tier 2 Progression Show
Ring of Protection uncommon Tier 2 Progression Show
Notes:

+1 to AC and Saving Throws

Chime of Opening rare DDAL 10-06 The Fallen Star Show
Notes:

This sqat, black rod has a matte finish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120ft of you that can be opened, such as a door, lid or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless.

Prosthetic Limb common DDAL 10-06 The Fallen Star Show
Notes:

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb - a hand, an arm, a foot, a leg, or similar body part. While the prostetic limb is attached, it functions identically to the part it replaces. You can detach or reattach itas an action, and it can't be removed against your will. It detaches if you die.