Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 1 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 1 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-06-28 00:08 DDEP09-03 Liar's Night 90 Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-18 21:19 DDEP07-01 Peril at the Port Potion of Clairvoyance Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 1 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 600 Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 1 9950 20 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 1 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 800 Show
2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 800 Horn of Silent Alarm Show
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 1 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 1 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 1 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 10 Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-06-28 00:08 DDEP09-03 Liar's Night Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-18 21:19 DDEP07-01 Peril at the Port Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 20 Show

Spell Scroll of Passwall

2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 20 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 Show
2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 Show
2020-05-30 22:15 DDAL08-10 The Skull Square Murders Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-18 22:27 DDAL08-07 Into the Dark Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-03-23 15:00 Character Creation Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 20 Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-06-28 00:08 DDEP09-03 Liar's Night 90 Show

We were invited to a fancy party in Waterdeep. Sadly, instead of a festive evening we got an abandoned house and some minor undead. The house was kind of cosy, but the lady of the house planned on sacrificing us and in our attempt to destroy them we were sucked back onto the material plane.
... When I'm good enough a wizard, I'm going to build my own mansion in the Border Ethereal...

2020-07-18 21:19 DDEP07-01 Peril at the Port Potion of Clairvoyance Show

Port Nyanzaru under attack! And all because one pirate stole from another one. We tried our hardest, but sadly we were not able to fend them of. On the other side, a parrot with a mouth like a trucker now doesn't leave Ben's side
Story Award: Barnacles the Parrot
You own a trained parrot called "Barnacles".
Barnacles knows many saucy nautical phrases and has the uncanny ability to detect lies. You can use Barnacles' Wisdom (Insigth) modifier of +4 in addition to your on when attempting to detect lies.
If Barnacles smells a rat, he'll squawk one of the following ohrases: "Thar she blows!", "Hang 'em from the yardarm!", or "Blow the man down"

2022-02-06 23:18 DDAL-DRW07 Moment of Piece (Part 2: Revenge is a dish best served Dead) Show
2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 600 Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 9950 20 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 800 Show
2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 800 Horn of Silent Alarm Show
2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.