Show Log Entry
Adventure Title
CCC-SFBay-02-02 Rise of the Ogre King
CCC-SFBay-02-02 Rise of the Ogre King
Session
1
1
Date Played
2020-10-20 01:24:00 UTC
2020-10-20 01:24:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
20.0
20.0
Location Played
Online
Online
DM Name
Ron Reyes
Ron Reyes
DM DCI Number
Notes
Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. • To protect those that can’t protect themselves • To oppose evil wherever you find it • To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Rashemi Regard You have done a great server for the Rashemi people. The people of Rashemen may look favorably upon you. Fangjaws Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Mystery Key (12): 5% chance to open a door and then stops working. Travelling Spellbook This is a typical traveling spellbook as described in the Player’s Handbook. 1st level: absorb elements, mage armor, magic missile, shield, charm person* 2nd level: shadow blade, Mind Spike, hold person*, suggestion* 3rd level: counterspell, fireball, lightning bolt, haste 4th level: polymorph, greater invisibility 5th level: telekinesis, synaptic static, hold monster*, scrying 6th level: chain lightning
Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. • To protect those that can’t protect themselves • To oppose evil wherever you find it • To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Rashemi Regard You have done a great server for the Rashemi people. The people of Rashemen may look favorably upon you. Fangjaws Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Mystery Key (12): 5% chance to open a door and then stops working. Travelling Spellbook This is a typical traveling spellbook as described in the Player’s Handbook. 1st level: absorb elements, mage armor, magic missile, shield, charm person* 2nd level: shadow blade, Mind Spike, hold person*, suggestion* 3rd level: counterspell, fireball, lightning bolt, haste 4th level: polymorph, greater invisibility 5th level: telekinesis, synaptic static, hold monster*, scrying 6th level: chain lightning
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Amulet of Health | Uncommon | true | |||
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. | |||||
Cloak of the Bat | Uncommon | true | |||
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or Darkness, you lose this flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |