Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Sending Stones uncommon DDAL10-02 Gnashing Teeth Show
Notes:

These stones were plucked from a raging river. Worn
smooth by eons of fast-moving water, each is struck
through with streaks of silvery metal and chunks of blue
crystal, and engraved with a sigil of unknown origin.
Sending stones come in pairs, with each smooth
stone carved to match the other so the pairing is easily
recognized. While you touch one stone, you can use an
action to cast the sending spell from it. The target is the
bearer of the other stone. If no creature bears the other
stone, you know that fact as soon as you use the stone and
don’t cast the spell.
Once sending is cast through the stones, they can’t be
used again until the next dawn. If one of the stones in a pair
is destroyed, the other one becomes nonmagical.

Boots of Striding and Springing uncommon DDAL10-03 Divining Evil Show
Notes:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

Robe of Useful Items common DDAL10-04 Cold Benevolence Show
Chime of Opening rare DDAL10-06 The Fallen Star Show
Notes:

This squat, black rod has a matte finish and a couple of flat switches and dials at one end. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time it cracks and becomes useless.

"Sonic Lockpick."

Potion of climbing

Prosthetic Limb common DDAL10-06 The Fallen Star Show
Notes:

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.

This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed gainst your will. It detaches if you die.

Dark Shard Amulet common DDAL10-07 Into Darkness Show
Notes:

Wondrous item, common (requires attunement by a warlock)

This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.”

This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:

You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Boots of Levitation rare DDAL10-08 Violate Thoughts Show
Notes:

These hard leather boots are festooned with switches,
wiring, and transparent crystal conduits filled with glowing,
green liquid. Tiny jets of blue flame emit from ports on the
boots’ soles when activated.
While you wear these boots, you can use an action to cast
the levitate spell on yourself at will.

Unlocked Magic Items