Mantle of Spell Resistance*, Amulet of Proof Against Detection and Location*
0
0/0/0/0
235.0
0
5045
2020-07-06 20:53
*** TRADE ENTRY ***
0
0/0/0/0
235.0
0
5045
 
0/0/0/0
-15.0
 
 
Plate +1 > Amulet of the Planes
0
0/0/0/0
220.0
0
5045
Adventure Logsheet
Constant
Scout Rogue
None
 
 
11
2020-07-27 16:19
*** TRADE ENTRY ***
0
0/0/0/0
220.0
0
5045
 
0/0/0/0
-15.0
 
 
Hellrider's badge > Oathbow
0
0/0/0/0
205.0
0
5045
2020-07-28 00:51
*** TRADE ENTRY ***
0
0/0/0/0
205.0
0
5045
 
0/0/0/0
-15.0
 
 
Amulet of the Planes > Manual of gainful excersize
0
0/0/0/0
190.0
0
5045
2020-08-13 12:56
*** TRADE ENTRY ***
0
0/0/0/0
190.0
0
5045
 
0/0/0/0
-15.0
 
 
Oathbow > Fire Giant Strength Belt
0
0/0/0/0
175.0
0
5045
Adventure Logsheet
Constant
Scout Rogue
None
 
 
12
DDAL00-02 Lost Tales of Myth Drannor
1
2020-09-06 09:16
KC Kaladra - 3313474710
0
0/0/0/0
175.0
0
5045
 
0/0/0/0
20.0
 
3000
Tome of the Stilled Tongue*, Quaryl sellbook*
0
0/0/0/0
195.0
0
8045
Larloch’s Unblinking Gaze.
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages.
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer.
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
2020-09-06 14:20
*** TRADE ENTRY ***
0
0/0/0/0
195.0
0
8045
 
0/0/0/0
-15.0
 
 
Tome of the Stilled Tongue > Cloak of Invisibility
0
0/0/0/0
180.0
0
8045
DDAL5-18 The Mysterious Isle
 
2020-09-07 09:00
 
0
0/0/0/0
180.0
0
8045
 
0/0/0/0
 
 
2500
+2 Studded Leather Armor*
0
0/0/0/0
180.0
0
10545
3000 gold but -500 for scroll of freedom of movement
Studded Leather +2, Half Plate +2, Glaive +3, Horn of Valhalla (Bronze), Robe of Stars
Adventure Logsheet
Constant
Scout Rogue
None
 
 
13
DDAL06-03 Crypt of the Death Giants
 
2021-02-15 09:00
Ben - 7030185618
0
0/0/0/0
180.0
0
10545
 
0/0/0/0
20.0
 
2250
belt of storm giant strength
0
0/0/0/0
200.0
0
12795
Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained
Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.
Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
DDAL08-18 Moving Day
 
2021-02-15 14:00
 
0
0/0/0/0
200.0
0
12795
 
0/0/0/0
20.0
 
3000
Rod of Resserrection
0
0/0/0/0
220.0
0
15795
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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