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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ring of free action rare DDAL09-10 Tipping the Scales Show
Belt of Fire Giant Strength very_rare DDHC- Descent into Avernus Show
Fire Giant Strength Belt very_rare DCI 1320808179 - EC Toledo Trade Log Show
Clockwork Amulet common CCC-GAD-01-03 Caught in time Show
Ring of Shooting Stars very_rare Trade Log Show
Notes:

gace up +3 wand of the war mage to brandon

Mantle of Spell Resistance rare DDHC-TFTYP Against the Giants Show
Amulet of Proof Against Detection and Location common DDHC-TFTYP Against the Giants Show
Pipe of the sewers uncommon DDX03-06 No foolish matter Show
Plus 1 student leather armor common Trade Log Show
Great axe plus 2 rare Trade Log Show
Notes:

mikail eugenio dci 3320804916 char name

Ring of Shooting Stars very_rare Trade Log Show
Manual of gainful excersize very_rare Trade Log Show
Notes:

Player Edoardo Riva
Character Missmeseeks
DCI 2315727830
Item strenght tome for amulet of the planes
Item gained by previous trade :)

Quaryl sellbook common DDAL00-02 Lost Tales of Myth Drannor Show
Notes:

Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair. Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

+2 Studded Leather Armor very_rare DDAL5-18 The Mysterious Isle Show
Arrows plus 1 common DDALHC- TftYP- AtG • Against the Giants Show
Notes:

11 of.them

Cloak of Invisibility legendary Trade Log Show
Charm of Restoration common DDHC-Descent into Avurnus Show
Notes:

from Zariel after removing her sword

Red Dragon Scale Mail very_rare DDAL09-15 maddening screams Show

Unlocked Magic Items

Name Rarity Tier ▲ Location Table Result Source
Clock of elvenkind common 1 DDEX1-8 Tales Trees Tell Show
Shield of Moving Arrows rare 2 In the Garden of Evil Show
Heward's Handy Haversack rare 2 Ruined Prospects Show
Staff of Charming rare 2 Ddal09-11 losing fai Show
Rod of Resserrection legendary 4 DDAL08-18 Moving Day Show
Notes:

Rod of Resurrection. This rod glows equal to a torch
when within 100 ft. of undead.
Magic Item Unlock
Characters completing the adventure unlock:
Rod of Resurrection. This rod is engraved with sun
symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 feet of undead. This
item can be found in Appendix 11.

Rod of Resurrection
Rod, legendary (requires attunement by a cleric, druid, or paladin).
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.

belt of storm giant strength legendary 4 DDAL06-03 Crypt of the Death Giants Show
Mantle of Spell Resistance rare Ddep09-01 infernal pursuits Show
Hewarts handy haversack common Trade Log Show
Notes:

to matt constant from avaris