Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of Charming
rare
DDEX2-2 Embers of Elmwood
Show
Notes:
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard
This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. A description of this item can be found in the Dungeon Master’s Guide.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Rope of Climbing
uncommon
CCC-BMG MOON 4-1 – Precious Cargo
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Notes:
Wondrous item, uncommon (Table B)
This magical rope seems to be made out of spun hair that’s as yellow as corn silk. One end is roughly cut, almost as if it was hacked off. When it knots, the rope sprouts purple flowers with light pink undertones.
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.
If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This item can be found on Table B in the Dungeon Master’s Guide.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Charming | rare | DDEX2-2 Embers of Elmwood | Show | |||
Notes:
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. A description of this item can be found in the Dungeon Master’s Guide. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
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Rope of Climbing | uncommon | CCC-BMG MOON 4-1 – Precious Cargo | Show | |||
Notes:
Wondrous item, uncommon (Table B) This magical rope seems to be made out of spun hair that’s as yellow as corn silk. One end is roughly cut, almost as if it was hacked off. When it knots, the rope sprouts purple flowers with light pink undertones. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This item can be found on Table B in the Dungeon Master’s Guide. |