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Adventure Title
WBW-DC-FWF The Night of the Meteor (T1) (Seed "Where Are We ?")
Session
Date Played
2022-07-12 23:54:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
Location Played
Roll20
DM Name
Jannis D.
DM DCI Number
33518
Notes
Managed to withstand the undead onslaught on the mysterious castle ruin and were transported to another location by a strange "meteor". Found a Potion of Growth and treasure and equipment worth 20 gp.

Magic Items

Name Rarity Location Table Result Counts?
Prostetic Limb (Wood, Illusion) Common WBW-DC-FWF The Night of the Meteor (T1) false
This item replaces a lost limb-a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die. The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.
Restorative Ointment (Orcish) Uncommon WBW-DC-FWF The Night of the Meteor (T1) true
This glass jar, 3 inches in diameter, contains 4 doses of a thick mixture that smells faintly of oranges and ginger. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hitpoints, ceases to be poisoned, and is cured of any disease.
Potion of Growth Common WBW-DC-FWF The Night of the Meteor (T1) false