Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Decanter of Endless Water (salt water or fresh water) uncommon CCC-ARCON01-03 Pharmacist Wanted CCC-ARCON01-03 Pharmacist Wanted Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Gem of Brightness uncommon DDHC-TOA-4 Cellar of Death DDHC-TOA-4 Cellar of Death Show
Notes:

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

• The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn't expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.

• The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

• The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.

When all of the gem's Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Lantern of Revealing (Sylvan flavor) uncommon CCC-CONMAR 01-01 Helping Hands CCC-CONMAR 01-01 Helping Hands Show
Notes:

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.

Rapier +1 uncommon Level 5 reward CCC-CONMAR 01-01 Helping Hands Show
Shield of Missile Attraction (cursed item) rare DDHC-TOA-4 Cellar of Death DDHC-TOA-4 Cellar of Death Show
Notes:

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse: This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Wand of the War Mage +1 uncommon DDEX3-10 Quelling the Horde DDEX3-10 Quelling the Horde Show