Adventure Logsheet
Feature: Library Access Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar. Race: Rock Gnome Ability Scores: Str: 8 Dex: 14 Con: 13 (+1) Int: 16 (+2) Wis: 12 Cha: 12 Special Feat: Magic Initiate Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Prestidigitationn, Mind Sliver 1st-Level Spell: Mage Armor Class: Wizard Proficiencies Armor: none Weapons: daggers, darts, slings, quarterstaffs, light crossbows Tools: none Saving Throws: Intelligence, Wisdom Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. Starting Equipment (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar's pack or (b) an explorer's pack A spellbook Scholar's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a book of lore a bottle of ink an ink pen 10 sheets of parchment a little bag of sand a small knife. Background: Cloistered Scholar Skill Proficiencies Arcana, History Languages Two of your choice: Dwarvish, Elvish Equipment: a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
DM-Log (https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=0)
DM-Log (https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=901217889) Used >Terror in Ten Town event Reward REPEATABLE REWARD This reward costs 40 service hours each time it is selected. Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt. +2 weapon (any from an available source except firearms) + 50,000 gp (write choices below)
Spell Scrolls Level 1 à 75 gp: 1. Alarm 2. Burning hand 3. Charm Person 4. Cause Fear 5. Chromatic Orb +50gp (Component) 6. Detect Magic 7. Disguise Self 8. Earth Tremor 9. Expeditious Retreat 10. False Life 11. Fog Cloud 12. Frost Fingers 13. Ice Knife 14. Identify +100gp 15. Illusory Script +10gp 16. Jump 17. Magic Missile 18. Protection from Evil and Good 19. Ray of Sickness 20. Silent Image 21. Sleep 22. Snare 23. Tasha's Caustic Brew 24. Tasha's Hideous Laughter 25. Tensor's Floating Disk 26. Thunderwave 27. Unseen Servant 28. Witch Bolt
Copying Level 1 Spells á 50 gp; Downtime: * 2h per Level * 1DT = 4 Spells * 4DT = 28 Spells Alarm Burning hand Charm Person Cause Fear Chromatic Orb +50gp (Component) Detect Magic Disguise Self Earth Tremor Expeditious Retreat (Trans) False Life Fog Cloud Frost Fingers Ice Knife Identify +100gp Illusory Script +10gp Jump (Trans) Magic Missile Protection from Evil and Good Ray of Sickness Silent Image Sleep Snare Tasha's Caustic Brew Tasha's Hideous Laughter Tensor's Floating Disk Thunderwave Unseen Servant Witch Bolt
Potion of Greater Healing Adventuring gear (potion), uncommon You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.
Potion of Hill Giant Strength
Buying Scroll 2nd Level: 46x150 = 6900 Arcane Lock Augury Blindness/Deafness Blur Cloud of Daggers Continual Flame Crown of Madness Darkness Darkvision Detect Thoughts Dragon's Breath Dust Devil Earthbind Enhance Ability Enlarge/Reduce Flaming Sphere Gentle Repose Gust of Wind Hold Person Invisibility Knock Levitate Locate Object Magic Mouth Magic Weapon Maximilian's Earthen Grasp Melf's Acid Arrow Mind Spike Mirror Image Misty Step Nathair's Mischief Nystul's Magic Aura Phantasmal Force Pyrotechnics Ray of Enfeeblement Rime's Binding Ice Rope Trick Scorching Ray See Invisibility Shadow Blade Shatter Skywrite Spider Climb Suggestion Tasha's Mind Whip Warding Wind
Copying Level 2 Spells á 100 gp (50gp for trans.); Downtime: * 4h per Level * 1DT =2 Spells * 23DT = 46 Spells Arcane Lock (T) Augury Blindness/Deafness Blur Cloud of Daggers Continual Flame Crown of Madness Darkness Darkvision (T) Detect Thoughts Dragon's Breath (T) Dust Devil Earthbind (T) Enhance Ability (T) Enlarge/Reduce (T) Flaming Sphere Gentle Repose Gust of Wind Hold Person Invisibility Knock (T) Levitate (T) Locate Object Magic Mouth Magic Weapon (T) Maximilian's Earthen Grasp (T) Melf's Acid Arrow Mind Spike Mirror Image Misty Step Nathair's Mischief Nystul's Magic Aura Phantasmal Force Pyrotechnics (T) Ray of Enfeeblement Rime's Binding Ice Rope Trick (T) Scorching Ray See Invisibility Shadow Blade Shatter Skywrite Spider Climb (T) Suggestion Tasha's Mind Whip Warding Wind