Show Log Entry
Adventure Title
DM-Log
DM-Log
Session
Date Played
2022-12-23 20:59:00 UTC
2022-12-23 20:59:00 UTC
Levels Gained
GP +/-
50000
50000
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
[DM-Log](https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=901217889) Used >Terror in Ten Town event Reward REPEATABLE REWARD This reward costs 40 service hours each time it is selected. Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt. +2 weapon (any from an available source except firearms) + 50,000 gp (write choices below)
[DM-Log](https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=901217889) Used >Terror in Ten Town event Reward REPEATABLE REWARD This reward costs 40 service hours each time it is selected. Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt. +2 weapon (any from an available source except firearms) + 50,000 gp (write choices below)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Sling +2 | Rare | true | |||
**+2 Sling** *Weapon, range, rare* 1d4 bludgeoning - ammunition (30/120 ft.) You have a +2 bonus to attack and damage rolls made with this magic weapon. **Range**. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. **Ammunition.** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. |