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Adventure Title
Character Creation
Character Creation
Session
Date Played
2022-12-04 13:27:00 UTC
2022-12-04 13:27:00 UTC
Levels Gained
4
4
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Race**: Tiefling (Variant; Winged) Costumize you Origin: * Swap Int+1 -> Con+1 * Infernal-> Chultan * Hand Crossbow -> Cook Utensils * Longsword -> Thieve's Tools * Shortsword -> Mason's tools ______ #### **Ability Scores:** Str: 8 Dex: 14 Con: 15(+1) Int: 10 Wis: 12 Cha: 16(+2) ______ #### **Racial Traits** **Size:** Medium **Speed:** 30 ft., fly 30 ft. **Age.** Tieflings mature at the same rate as humans but live a few years longer. **Size.** Tieflings are about the same size and build as humans. Your size is Medium. **Darkvision.** Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Hellish Resistance.** You have resistance to fire damage. **Winged.** You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. **Languages.** You can speak, read, and write Common and Infernal. **Appearance.** Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: **small horns**; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; **cast no shadow or reflection**; exude a smell of brimstone. ______ #### **Class:** Bard ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** three musical instruments of your choice - Lute, Tocken, Yarting **Saving Throws:** Dexterity, Charisma **Skills:** Choose any 3. - Investigation, Sleight of Hand, Stealth ##### **Starting Equipment** **(a) a rapier**, (b) a longsword, or (c) any simple weapon (a) a diplomat's pack or **(b) an entertainer's pack** **(a) a lute** or (b) any other musical instrument **Leather armor, and a dagger** ##### Entertainer's Pack Adventuring gear 40 gp, 38 lb. ##### Includes: * a backpack * a bedroll * 2 costumes * 5 candles * 5 days of rations * a waterskin * a disguise kit ______ #### Background Archaeologist *ToA p192* **Skill Proficiencies:** History, Survival **Tool Proficiencies**: **Cartographer's tools** or navigator's tools **Languages:** Dwarvish **Equipment:** * A wooden case containing a map to a ruin or dungeon, * a bullseye lantern, * a miner's pick, * a set of traveler's clothes, * a shovel, * a two-person tent, * a trinket recovered from a dig site, * and a pouch containing 25 gp **Dust Digger** Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table. **Signature Item:** 10-foot pole ______ ##### Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.
#### **Race**: Tiefling (Variant; Winged) Costumize you Origin: * Swap Int+1 -> Con+1 * Infernal-> Chultan * Hand Crossbow -> Cook Utensils * Longsword -> Thieve's Tools * Shortsword -> Mason's tools ______ #### **Ability Scores:** Str: 8 Dex: 14 Con: 15(+1) Int: 10 Wis: 12 Cha: 16(+2) ______ #### **Racial Traits** **Size:** Medium **Speed:** 30 ft., fly 30 ft. **Age.** Tieflings mature at the same rate as humans but live a few years longer. **Size.** Tieflings are about the same size and build as humans. Your size is Medium. **Darkvision.** Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Hellish Resistance.** You have resistance to fire damage. **Winged.** You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. **Languages.** You can speak, read, and write Common and Infernal. **Appearance.** Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: **small horns**; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; **cast no shadow or reflection**; exude a smell of brimstone. ______ #### **Class:** Bard ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** three musical instruments of your choice - Lute, Tocken, Yarting **Saving Throws:** Dexterity, Charisma **Skills:** Choose any 3. - Investigation, Sleight of Hand, Stealth ##### **Starting Equipment** **(a) a rapier**, (b) a longsword, or (c) any simple weapon (a) a diplomat's pack or **(b) an entertainer's pack** **(a) a lute** or (b) any other musical instrument **Leather armor, and a dagger** ##### Entertainer's Pack Adventuring gear 40 gp, 38 lb. ##### Includes: * a backpack * a bedroll * 2 costumes * 5 candles * 5 days of rations * a waterskin * a disguise kit ______ #### Background Archaeologist *ToA p192* **Skill Proficiencies:** History, Survival **Tool Proficiencies**: **Cartographer's tools** or navigator's tools **Languages:** Dwarvish **Equipment:** * A wooden case containing a map to a ruin or dungeon, * a bullseye lantern, * a miner's pick, * a set of traveler's clothes, * a shovel, * a two-person tent, * a trinket recovered from a dig site, * and a pouch containing 25 gp **Dust Digger** Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table. **Signature Item:** 10-foot pole ______ ##### Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Rhythm-Maker's Drum | Uncommon | true | |||
+1 Rhythm-Maker's Drum Wondrous item, Instrument, uncommon (requires attunement by a bard) 3 lb. While holding this drum, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |