Adventure Logsheet
ALPFv1.1: Appendix 1 "Costumizing you Origin" ASI: Dex +2; Int +1 --> Swapped to: Int +2; Dex +1 Race: Elf (High) Ability Scores: Str: 10 Dex: 15 (+1) Con: 12 Int: 15 (+2); Wis: 12 Cha: 10 Racial Cantrip: Firebolt Class: Wizard Proficiencies Armor: none Weapons: daggers, darts, slings, quarterstaffs, light crossbows Tools: none Saving Throws: Intelligence, Wisdom Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. Starting Equipment (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar's pack or (b) an explorer's pack A spellbook Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Cloistered Scholar Skill Proficiencies Arcana, History Languages Two of your choice: Giant, Primordial Equipment: The scholar's robes of your cloister a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife) a borrowed book on the subject of your current study and a pouch containing 10 gp Feature: Library Access Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy to a fellow scholar.
*** DM ENTRY ***
advancement; Googles Night; Potion of Healing; Potion of Growth:
Bought: Rapier -25 gp
40g; 4/4h; Quiver of Ehlona; Moon-Touched Longsword
*** TRADE ENTRY ***
trade for Moon-Touched Rapier
Anders Tharion Rescued You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless.
Loot: Orca's Spellbook: Contains the wizard spells blur, charm person, comprehend languages, hold person, mage armor, sleep, and spider climb Potion of Water Breathing Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.