Adventure Logsheet
Race: Half-Elf Ability Scores: Str: 8 Dex: 15(+1) Con: 10 Int: 13(+1) Wis: 14 Cha: 14(+2) Skill Proficiency: Acrobatics, Animal Handling Language Proficiency: Common, Elvish, Dwarvish Class: Rogue Proficiencies Armor: light armor Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. Starting Equipment (a) a rapier or (b) a shortsword (a) a shortbow and quiver of 20 arrows or (b) a shortsword (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack Leather armor, two daggers, and thieves' tools Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bag of 1,000 ball bearings 10 feet of string a bell 5 candles a crowbar a hammer 10 pitons a hooded lantern 2 flasks of oil 5 days rations a tinderbox a waterskin 50 feet of hempen rope Background: Acolyte Skill Proficiencies Insight, History Languages two of your choices: Halfling, Gnomish Equipment: A holy symbol (a gift to you when you entered the priesthood) a prayer book 5 sticks of incense vestments a set of common clothes, a belt pouch containing 15 gp ______
2 gp Arrows 2x 1sp Sling 1x 4cp Sling Bullets 1gp Ball Bearings 5gp Mirror Steel -7gp 1sp 4cp
*** DM ENTRY ***
40g; Dryad´s Cloak (Cloak of Protection); Story Award: Favor of Cormanthor Sprites
Adventure Logsheet
Bag of Holding; 60g;
*** DM ENTRY ***
Service Award Log == 90 Actual Hours +3 Running the Game +0 Hours as Metoring New DM +1 Hour for Safty Tools +1 Hours DM-Prep +1 Running Learn-To-Play New sum == 0 hours 60 hours used for: 2/6 Tier 1 Rewards Taken 4/6 Tier 2 Rewards Taken 3/6 Tier 3 Rewards Taken Hours Left: 34 hours Spezial - Event Orginisation - DDEP-DRW02 WIngs of Death Tier 1 adventure reward + 250 gp -- Gloves of Thievery Emerald Pen + 10 dt Tier 2 adventure reward + 2500 gp -- Insignia of Claws Tier 2 adventure reward + 2500 gp -- Eagle Whistle Tier 2 adventure reward + 2500 gp -- Studded Leather +2 Tier 3 adventure reward + 10000gp -- Tome of Understanding (Event Orga) Tier 3 adventure reward + Dragon scale mail (silver) + 30 downtime days Tier 3 adventure reward + Sapphire buckler + 30 downtime days Tier 2 adventure reward + Dragon wing bow + 20 downtime days
Adventure Logsheet
Rogue 3 - Astral Elf - Cleric 3 Race: Astral-Elf Ability Scores: Str: 15 Dex: 10(+1) Con: 12 Int: 10 Wis: 17(+2) Cha: 10 Astral Fire: Light (Wisdom) Darkvision: 60 ft. Keen Senses: Perception Language Proficiency: Common, Elvish Starlight Step, Longevity Class: Cleric Proficiencies Armor: All armor & Shields Weapons: simple weapons Tools: - Saving Throws: Wisdom, Charisa Skills: Choose 2 from History, Insight, Medicine, Persuasion, and Religion. Starting Equipment (a) a mace or (b) a warhammer (if proficient) (a) scale mail, (b) leather armor, or** (c) chain mail (if proficient)** (a) a light crossbow and 20 boltsor (b) any simple weapon (a) a priest's pack or (b) an explorer's pack A shield and a holy symbol Priest's Pack Adventuring gear - 19 gp, 24 lb. Includes: a backpack a blanket 10 candles a tinderbox an alms box 2 blocks of incense a censer vestments 2 days of rations a waterskin. ______ Background: Astral Drifter Skill Proficiencies Insight, Religion Languages two of your choices: Celestial, Gish Equipment: A set of traveler's clothes, a diary, an ink pen, a bottle of ink, a pouch containing 10 gp ______ Background: Magic Initiate Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Mending, Word of Radiance 1st Level: Detect Magic
2x Potion of Healing 1x Fine Clothes
Spell Scroll of Identify Magic Items: * Wand of Smiles * Helm of Telepathy * Pipe of Smoke Monsters
Adventure Logsheet
It’s a Princess Cut. Should you successfully return the diamonds to Irl with Brini Fendoun, the owners and operators of A Handful of Diamonds gem emporium offer to teach you how to inspect and cut gems. You spend 180 downtime days in Irl learning apprentice gem cutting, at the end of which you are proficient with jeweler’s tools and are given a set of the same