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Adventure Title
Character Creation
Character Creation
Session
Date Played
2020-12-24 18:38:00 UTC
2020-12-24 18:38:00 UTC
Levels Gained
GP +/-
Downtime +/-
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DM DCI Number
Notes
### **Race**: Half-Elf #### Ability Scores: Str: 10 Dex: 11(+1) Con: 12 Int: 13(+1) Wis: 12 Cha: 14(+2) **Skill Proficiency:** Perception **Language Proficiency:** Undercommon ______ #### Class: Rogue ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** thieves' tools **Saving Throws:** Dexterity, Intelligence **Skills:** Choose 4 from Acrobatics, Athletics, **Deception**, Insight, Intimidation, Investigation, Perception, Performance, **Persuasion**, **Sleight of Hand**, and **Stealth**. ##### **Starting Equipment** **(a) a rapier** or (b) a shortsword **(a) a shortbow and quiver of 20 arrows** or (b) a shortsword **(a) a burglar's pack**, (b) a dungeoneer's pack, or (c) an explorer's pack **Leather armor, two daggers,** and **thieves' tools** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bag of 1,000 ball bearings * 10 feet of string * a bell * 5 candles * a crowbar * a hammer * 10 pitons * a hooded lantern * 2 flasks of oil * 5 days rations * a tinderbox * a waterskin * 50 feet of hempen rope ______ #### Background: Faction Agent **Skill Proficiencies** Insight, History **Languages** two of your choices: Undercommon, Primordial ##### **Equipment:** * Badge or emblem of your faction, * a copy of a seminal faction text (or code-book for a covert faction), * a set of common clothes, * and a pouch containing 15 gp ______
### **Race**: Half-Elf #### Ability Scores: Str: 10 Dex: 11(+1) Con: 12 Int: 13(+1) Wis: 12 Cha: 14(+2) **Skill Proficiency:** Perception **Language Proficiency:** Undercommon ______ #### Class: Rogue ##### **Proficiencies** **Armor:** light armor **Weapons:** simple weapons, hand crossbows, longswords, rapiers, shortswords **Tools:** thieves' tools **Saving Throws:** Dexterity, Intelligence **Skills:** Choose 4 from Acrobatics, Athletics, **Deception**, Insight, Intimidation, Investigation, Perception, Performance, **Persuasion**, **Sleight of Hand**, and **Stealth**. ##### **Starting Equipment** **(a) a rapier** or (b) a shortsword **(a) a shortbow and quiver of 20 arrows** or (b) a shortsword **(a) a burglar's pack**, (b) a dungeoneer's pack, or (c) an explorer's pack **Leather armor, two daggers,** and **thieves' tools** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bag of 1,000 ball bearings * 10 feet of string * a bell * 5 candles * a crowbar * a hammer * 10 pitons * a hooded lantern * 2 flasks of oil * 5 days rations * a tinderbox * a waterskin * 50 feet of hempen rope ______ #### Background: Faction Agent **Skill Proficiencies** Insight, History **Languages** two of your choices: Undercommon, Primordial ##### **Equipment:** * Badge or emblem of your faction, * a copy of a seminal faction text (or code-book for a covert faction), * a set of common clothes, * and a pouch containing 15 gp ______