Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Goggles of Night
uncommon
B
DDEX1-4 Dues for the Dead
Show
Notes:
Goggles of Night
uncommon, table b
These brass-framed goggles feel cool to the touch when worn.
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Tome of Leadership and Influence (T3)
very_rare
H
CCC-ROZK-0102 Zhentarim’s Lament
Show
Notes:
Tome of Leadership and Influence
Wondrous item, major tier, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+2 Longsword
rare
DDEP06-02 Return to White Plume
Show
Notes:
+2 Longsword
Martial weapon, melee weapon, major tier, rare
3 lb. 1d8 slashing - versatile (1d10)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Sapphire Buckler
very_rare
DM-Log
Show
Notes:
Sapphire Buckler
Shield (shield), very rare (requires attunement)
6 lb. AC +2
This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Goggles of Night | uncommon | B | DDEX1-4 Dues for the Dead | Show | ||
Notes:
Goggles of Night These brass-framed goggles feel cool to the touch when worn. |
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Tome of Leadership and Influence (T3) | very_rare | H | CCC-ROZK-0102 Zhentarim’s Lament | Show | ||
Notes:
Tome of Leadership and Influence This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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+2 Longsword | rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
+2 Longsword You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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Sapphire Buckler | very_rare | DM-Log | Show | |||
Notes:
Sapphire Buckler This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn. |