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150g for 5h of play; advancement; Staff of Charming
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90g for 3h of play; advancement; Ring of free Action
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120g h for 4h of play; advancement; Gem of Seeing;
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3 DM-Rewards für Tressym Familiar Season9
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Enduring Spellbook with a nimble of harmless flames (Inherited Malevolence)
60g for 3h of play; advancement;
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80g; advancement
80g; -5g for rations; Spell Scroll of Fireball
advancement; Spell Scrolls of misty Step & Lightning Bolt
Adventure Logsheet
Spell Scrolls copied Misty Step & Firebolt;-2dt; 80g for 4h of play;
120g for 4h of play;
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120g for 4h of play; advancment; Dawnfire Sunblade
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Traded with : Gareth Blackcrest, DCI: 4209 547 409 Amulet of health: This item is made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. Its almost as if they think they are vulnerable to fire. (This is just the flavor of the item).
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90 g; advancement; Glamoured Studded Leather; Plague of the Plagushield;
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120g; advancement;
AC1; advancement;
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weg
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4g of play; 120 gp
1x Shield (1Level), 1x Fly(3 Level), Mage Armor (1Level) 2x greater Healing Potion
advancement; ILLztoj A'Qarans Spellbook The binding of this spellbook is of a fleshy gray leather that secretes an oily sheen that smells of sweat. It contains the following spells that may be scribed into a character's spellbook using the rules in the Player's Handbook. 1st Level: mage armor, magic missile, shield, witch bolt 2nd Level: alter self, misty step, web 3rd Level: fly, lightning bolt 4th Level: Evard's black tentacles, greater invisibility 5th Level: cloudkill
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weg
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advancement; Manual of Quickness and Action; 600g
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Tome of Clear Tought; advancement; 1200 g
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Traded with Odette for Dawnfire
Advancement; 120g; Mage Armor castet in Ring; Winterkleidung -4g; 20 Rationen -10g If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts. Copied From Sunshine Sparkles (Rudi):2320774992 at the table : Absorb Elements -50g Comprehend Languages -50g Longstrider -50 Enlarge Reduce -100g Hold Person -100
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20; Scroll of protection from Energy
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advancement; 20g Amulet of Proof against Detection and Location Wondrous Item, uncommon, requires attunement While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors.
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advancement; 800 gold; Fochlucan Bandore; Ioun Stone of Leadership
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Wand of the War Mage +3; Bag of Holding; Potions; advancement;
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Read Tome of clear Thought; Read Manual of Action and Quickness;
1x Potion of Superior Healing 1x Potion of Speed 1x Spell Scroll of Wall of Fire 1x Spell Scroll of Animate Objects 1x Spell Scroll of Conjure Elements
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weg
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weg
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weg
Mage's Spellbook This hardcover tome with a glossy cover has several sections of pages that have separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: * 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield * 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion * 3rd level: counterspell, erupting earth, fireball, flame arrows, fly * 4th level: elemental bane, greater invisibility, ice storm, watery sphere* * 5th level: cone of cold, control winds* These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide. * 400g; advancement; To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Spells Copied from Portos Baben (Freedom) Fog Cloud Melf's Acid Arrow Vitriolic Sphere -400g - 2dt
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Traded with Nemo
Forked, metal rod attuned to the material Plane -250g
advancement; 5 Spells; -2dt 650gp; Synaptic Static slow knock gentle repose protection from evil and good Shatter
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Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
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A miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least: 5 gp
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Gold rewarded: 3000g; Hours Played: 4h; Magic Item: Tome of the Stilled Tongue
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advancement; 80g; Sending Stones;
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Traded for Shield: Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. Player Name: EricLimJC DCI: 6320826857 Character: Astra Cloudburst
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Play time: 5h of play Gold: 150g; Magic Items If found during the adventure, the characters can keep the following magic items, described in handout 3: * 4x Ammunition (crossbow bolt), +1 * Amulet of health * Elixir of health * Mariner’s armor (studded leather) * Potion of heroism * Potion of mind control (beast)
Adventure Logsheet
The Cloaks All characters with one or more levels in an arcane spellcasting class (sorcerer, wizard, warlock, or other class as appropriate) that is also a member of the Cloaks is granted two additional ranks in that organization. Any such character that is not already a member of the Cloaks is instead offered membership by Senior Cloak Rastol Shan and his associate, Zulkir Dar’lon Ma. these characters begin their next adventure at rank 1 in the Cloaks. Power to the People The Zulkir’s offer is sincere: he wishes to place any that accept this offer into a position of minor power as a low-ranking noble of Mulmaster. Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.
APPENDIX 1: CUSTOMIZING YOUR ORIGIN IN D&D Proficiencies Skill for Skill Insight for Acrobatics
2x Scroll of Greater Restoration = 2200g 3x Revivify 1800 1x Supreme 500g 5x Superior 2500g
Adventure Logsheet
Lost Lore of the Illithilich (tier 4) The drow lich that had been serving as the focal point of the necromantic ritual in the Underdark is destroyed, and upon your return to the surface you find that one of her still-wriggling fingers (or toes) can be found in one of your packs. No matter what you do to get rid of it, it always comes back a few days later. It’s been said that liches have more power in their fingers than most mortals will ever know, and this is no exception: you can use this appendage while casting a spell in order to impose disadvantage on the spell target’s saving throw. Once used in this manner, the appendage crumbles into dust and cannot be reconstructed by any means, including wish. Cantor casted Wish: resistance to Bludgeoning damage. 19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb adventurersleaguelog.com/users/27841/characters/67351 Charm of Vitality Blessing, unique [cannot be traded; does not count as a permanent magic item] You expend this charm to immediately gain the effects of a potion of vitality. This can be found in the Dungeon Master’s Guide. Consumables: Oil of Sharpness Spell Scroll of Chain Lightning Magic Items: Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. This item can be found in the Dungeon Master’s Guide. Blessing of Protection Blessing, unique [cannot be traded; does not count as a permanent magic item] You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide.
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4h; no rewards
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With Vincent (Frederic T.)
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Player WasabiPrime DCI#3320826192 Character: Thogrimm Thunderhammer (https://www.adventurersleaguelog.com/users/30228/characters/74103) Give Item: Opal of the Ild Rune (R) Get Item: Wings of Flying (R)
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Trades with Loki Valcryx https://www.adventurersleaguelog.com/users/39041/characters/90776
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Name: Leon Francisco Amontello Adventure: CCC-BWM-002 City in the Depths Item: Elven Longsword Name: Glorindal Adventure: CCC-WWC-05 Tyrant Of Orks Item: RIng of Warmth
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Militiade’s Shield (+3 Shield) Very Rare Militiade’s Shield (+3 Shield) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.) (VR) This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. for Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.
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Magic Item DM_Log (https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=0)
Potion of Water breathing : 100 gp Supreme Healing 5000gp Superior Healing 2x500
Potion of Heroism Potion of Giant Size
Adventure Logsheet
Oil pf Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Potion of Invisibility Potion of Vitality Spell Scroll of Maddening Darkness
12 Arrow +2 1x spellscroll of greater restauration Story Award: Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.
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Supreme healing 5,000 gp Spell Scroll - Wall of Force 3000 gp - Polymorph 2000 gp - Remove Curse 300 gp - Fly 300 gp - Dimension Door 2000 gp
Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. Multiversal Champion Titel (Boon of High Magic) You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.