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Adventure Title
DDEP06-03 Hecatomb
Session
Date Played
2021-09-19 19:00:00 UTC
Levels Gained
GP +/-
3000
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### Lost Lore of the Illithilich (tier 4) The drow lich that had been serving as the focal point of the necromantic ritual in the Underdark is destroyed, and upon your return to the surface you find that one of her still-wriggling fingers (or toes) can be found in one of your packs. No matter what you do to get rid of it, it always comes back a few days later. It’s been said that liches have more power in their fingers than most mortals will ever know, and this is no exception: you can use this appendage while casting a spell in order to impose disadvantage on the spell target’s saving throw. Once used in this manner, the appendage crumbles into dust and cannot be reconstructed by any means, including wish. ---------------- #### Cantor casted Wish: resistance to Bludgeoning damage. 19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb adventurersleaguelog.com/users/27841/characters/67351 ---------------------- #### Charm of Vitality Blessing, unique [cannot be traded; does not count as a permanent magic item] You expend this charm to immediately gain the effects of a potion of vitality. This can be found in the Dungeon Master’s Guide. Consumables: Oil of Sharpness Spell Scroll of Chain Lightning --------------------- Magic Items: #### Cloak of Invisibility *Wondrous item, legendary (requires attunement)* While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. This item can be found in the Dungeon Master’s Guide. ---------- #### Blessing of Protection *Blessing, unique [cannot be traded; does not count as a permanent magic item]* You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide.

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Invisibility Legendary true
#### Cloak of Invisibility *Wondrous item, legendary (requires attunement)* While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. This item can be found in the Dungeon Master’s Guide.
Blessing of Protection Common false
#### Blessing of Protection *Blessing, unique [cannot be traded; does not count as a permanent magic item]* You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. This can be found in the Dungeon Master’s Guide.