Adventure Logsheet
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180g for 6h of play; Bowl of Commanding Water Elemental; Potion of Invisibilty
Elf Wood - Monk Quarterstaff, 10 Darts, Explorers Pack Str: 10 Dex: 14+2 Con: 12 Int: 13 Wis: 13+1 Cha: 12 2 + 7 + 4 + 5 + 5 + 4 = 27 Race Proficiency: Perception Class Proficiency: Acrobatics, Stealth Background Faction Agent: Investigation,Insight Languages (Background): Infernal, Primordial Xanathar Common Magic Item: Tankard of Sobriety
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Potion of Healing; 20g for 1h of play; Advancement
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Spear gekauft
Advancement; Gauntlet of Ogre Power; 60g for 3h of play;
advancement; 80g for 40g; Eyes of the eagle ; -50g Spellbook
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Eyes of the eagle for Headband of intellect
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140g for 7h of play; advancement; Heward’s Handy Haversack;
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40g; advancement; Quiver of Ehlonna; Moon-Touched Sword
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renown
-100g copied spells; Find familiar; detect magic; advancement
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eyes of the eagle
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haversack > Bracers of Defense
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weg
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60g for 3h of play; advancement; Helm of Telepathy; Feline Friend
Thayvian Mantle of Spell Resistance; MuLen’s Travelling Spellbook This crimson, leather spellbook has seen better days. Dog-eared, stained, and with the binding starting to go, it is obvious that MuLen has been less than careful with this spellbook. MuLen’s travelling spellbook contains the following spells. 1st level: burning hands, mage armor, magic missile 2nd level: mirror image, scorching ray, shatter 3rd level: counterspell, fireball, lightning bolt 4th level: greater invisibility, ice storm 5th level: Bigby’s Hand, enervation 6th level: chain lightning, globe of invulnerability -200g copied spells; Absorb Elements (level 1), Expeditious Retreat (level 1) Tenser's Floating Disk (copied), Disguise Self (level 1) von Gabriel Darante
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300gp in Diamanten, 100gp in Diamantenstaub, PoH 2x50g
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weg
Szass Tam's Necrotic Kiss 4 lvl; advancement; Sewer plague Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected. The symptoms in an infected creature manifest immediately. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest. At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.
Lesser Restoration;
Down Time Activity: Recuperating -38 downtime to remove; Szass Tam's Necrotic Kiss
60g; -50g for bribing an ancient Drake
30g for 1h;
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60g; Periapth of Wound Closure; Advancement;
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60g for 3h of play; advancement; circle of blasting
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1000g; advancement; Quarterstaff+3; Broom of Flying; 2 Greater Healing Potion; 10 Soul Coins;
PogH 6x100g
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120g; advancement; Tentacle Rod
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Nemo; DCI: 9318732035; Character: Null https://www.adventurersleaguelog.com/users/2540/characters/43768/tradelogentries/634412
magic item; 600gp;
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weg
advancement; 600gp; Manual of Action Quickness
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Angel Sting; 1000g; advancement;
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Traded Angel Sting with JoniBB(Hand) for Staff of Power
Ability Scores Changed from 8/14/12/13/14/12 to 10/14/8/13/15/12 Monk Level 8 from ASI Dex +2 to Wis +2
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with sibilla for
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Player Name: Nadie Esteban DCI: 4320824409 PC: Fifi Trading: Staff of Healing Receiving: Amulet of Health DT: -15
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4 h;
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horn of Silent Alarm; 800g;
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Hours Played: 4h/4h Magic Item: Saddle of the Cavalier Consumables: Potion of Healing 3x
3x Potion of Superior Healing -1500 1x Potion of Water Breathing - 100 1x Potion of Vitality 1x Bracers of Defense Xorvintroth Base Security You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply): • Removed or destroyed the magic-draining statues. • Gave the magic-draining statues to the star spawn. • Destroyed the fog-generating pods.
Spell compontents for: 10x greater Restoration 10x Revivify
four potions of greater healing, one potion of resistance of force, and an ivory tube containing spell scrolls of fire shield, hold monster, and prismatic spray
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weg im Abenteuer
Greatsword + 3 a potion of flying a potion of fire giant strength Ioun Stone of Regeneration
+1 Dragonhide Belt FTD p23 Wondrous item, uncommon (requires attunement by a monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.
Wren’s Fate Soggy Wren was captured by star spawn. At the end of the adventure, Soggy Wren was alive The Stars Are Right You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. 1x Potion of Invulnerbility 1x Potion of Speed 1x Spell Scroll of Sunburst 10000 gp
DM-Log Excel (https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=0)
Manual of Action and Quickness; Tome of Understanding
Vergadain Firespirit Loot: Potion of Superior Healing, Potion of Frost giant strength, Potion of Speed Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
Favor of the Seer If the characters choose to not sell the jade dagger, they may instead turn it over to SEER. If they do, they all earn her admiration, as this very dagger was lost during an expedition that, in her words; “went poorly”. The blade is a family heritage item and all that remains of her long-lost uncle, whom she refuses to name directly. SEER is willing to provide a character that has this story award with one spell scroll of second level or lower. If the character is a member of the Lords’ Alliance, they can instead choose a spell scroll of up to third level. If the character is a member of the Lords’ Alliance and is rank four or higher, they may instead choose a spell scroll of level 3 or lower and also receive a potion of heroism. Any spell chosen for this reward must be on the wizard spell list and cannot be a ritual. Once a reward is chosen, strike out this story award.
Potion of Superior Healing
Potion of Fire Giant Strength Potion, rare When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Quaal's Feather Token (Tree) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.