Show Log Entry

Adventure Title
FR-DC-COR-01 Sowing the Shadow
Session
1
Date Played
2025-01-12 19:00:00 UTC
Levels Gained
1
GP +/-
100
Downtime +/-
10.0
Location Played
DM Name
Bramymond
DM DCI Number
42069420
Notes
Story Award: Ancient Order Your Carry an Ancient Moon-touched Scimitar (Found ind FR-DC-COR01 Sowing the Shadow)

Magic Items

Name Rarity Location Table Result Counts?
Boots of Elvenkind Uncommon true
Boots of Elvenkind Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Moon-Touched Scimitar Common true
Moon-Touched Scimitar Weapon, common, Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. Ancient Sword. This item was created for an ancient elven order of spellcasters and bears the order's symbol.