Elric der Luskaner

Season:
Forgotten Realms
Race:
Variant HUman
Class:
Wizard
Background:
Rune Carver
Lifestyle:
Poor
Current Level:
13
Total GP:
2478.325
Total Downtime:
342
Tag:
Faction:
Arcane Brotherhood
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
0
Magic Item Limit:
6

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 120 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-08 20:44 Copying Spell -325 2 Show

Counterspell, Tongues, Mirror Image, Augury (+Components)

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-07-12 19:06 DDHC-RotF 01 Ten Towns 2 Show
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 1 137.5 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-11-29 19:30 Level Up 24 1 Show
2024-12-03 20:00 DDHC-RotF 04 Destruction's Light 25 1 10 Show

The party has reached 8th Level!

2024-11-29 19:30 DDHC-RotF 03 Sunblight 24 1 10 Show

The party has reached 7th Level!

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 1 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 1 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 1 693.6 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 1 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-02-28 20:00 Icewind Dale: RotF 1 1 52.85 10 Show

Potion of Animal Friendship
Potion, uncommon

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-08 20:44 Copying Spell 2 Show

Counterspell, Tongues, Mirror Image, Augury (+Components)

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-07-12 19:06 DDHC-RotF 01 Ten Towns Show
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-11-29 19:30 Level Up 24 Show
2024-12-03 20:00 DDHC-RotF 04 Destruction's Light 25 10 Show

The party has reached 8th Level!

2024-11-29 19:30 DDHC-RotF 03 Sunblight 24 10 Show

The party has reached 7th Level!

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-02-28 20:00 Icewind Dale: RotF 1 10 Show

Potion of Animal Friendship
Potion, uncommon

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 120 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-08 20:44 Copying Spell -325 2 Show

Counterspell, Tongues, Mirror Image, Augury (+Components)

2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

2024-09-20 19:00 DDHC-RotF 02 Icewind Dale 18 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Quest: The Reghed Tribes
Fated Ally: King Jarund Elkhardt and the Elk Tribes

2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Spell Scroll: Knock

Story:

Fated Ally: Oyaminartok and her werebear goliaths

2024-10-11 21:00 DDHC-RotF 02 Icewind Dale 19 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

/

Story:

Mountain Tracking toward Skytower Shelter

2024-07-12 19:06 DDHC-RotF 01 Ten Towns Show
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 137.5 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-11-29 19:30 Level Up 24 Show
2024-12-03 20:00 DDHC-RotF 04 Destruction's Light 25 10 Show

The party has reached 8th Level!

2024-11-29 19:30 DDHC-RotF 03 Sunblight 24 10 Show

The party has reached 7th Level!

2024-10-18 19:00 DDHC-RotF 02 Icewind Dale 20 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Gaseous Form
1x Yellow Diamond Elemental Gem
...
Hook of Fisher's Delight
Wondrous item, rare
This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Fish Color
Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught.
11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet.
19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught.

Downtime Activity:

Griffon Taming
Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time.

Modify the griffon stat block as follows to account for the young griffon’s development:

At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP).
After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP).
After 3 years, the griffon is fully grown and tame enough to be ridden as a mount.

Story:

The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming.
Elric's Mirror Image made flesh passed away on the peaks of Skytower Shelter and returned into the arms of Amaunator peacefully.
At Wyrmdoom Crag they met with Dannika Greysteel, who was hoping to experiment on the dragon bones laying there to create what she calles Dragon Bone Stew. Earning the tribes respect in a game of goat ball and healing a wounded aarakocra named Sikki-kree, wo serves as an arbiter at Revel's End, the chief of the Thuunlakalaga , Ogolai Orcsplitter, agreed to meet on neutral grounds to settel the pointless feud once and for all in a peaceful manner.
Beru learned from a goliath midwife about the identity of his mother, a fearsome goliath warrioress, mountain of a woman with a massive fishing spear... Oyaminartok herself.


The party has reached 6th Level!

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2025-03-14 19:40 DDHC-RotF 05 - Auril's Abode 33 693.6 10 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

3.468gp
A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 17 (3d10) days, giving birth to a silver dragon wyrmling
Alchemy Jug
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Vassavicken's Greataxe (Berserker Axe)
Weapon (greataxe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.
Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.
While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.


The party has reached 9th Level!

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-02-28 20:00 Icewind Dale: RotF 1 52.85 10 Show

Potion of Animal Friendship
Potion, uncommon

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!