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Adventure Title
DDHC-RotF 06 - Caves of Hunger
DDHC-RotF 06 - Caves of Hunger
Session
37
37
Date Played
2025-05-02 20:00:00 UTC
2025-05-02 20:00:00 UTC
XP Gained
GP +/-
Downtime +/-
10.0
10.0
Renown
Missions
Location Played
DM Name
Bramymond
Bramymond
DM DCI Number
none
none
Notes
# Loot: **Purple Pears.** Each tree has **3d6** ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains the benefit of a special charm (see *“Supernatural Gifts”* in the Dungeon Master’s Guide). Determine the charm randomly by rolling a **d20** and consulting the Purple Pear Charms table. This charm must vanish from a creature before it can gain any more charms by eating purple pears. A creature that eats three or more purple pears within 1 hour is poisoned for 24 hours thereafter and suffers painful cramps until the condition ends. **Supernatural Charm** **1–2 Charm of Druidcraft.** This charm allows you to cast the druidcraft cantrip as an action, no components required. Once used three times, this charm vanishes from you. **3–5 Charm of Vicious Mockery.** This charm allows you to cast the vicious mockery cantrip (5th-level version; save DC 15) as an action. Once used three times, this charm vanishes from you. **6–8 Charm of Invisibility.** This charm allows you to cast the invisibility spell as an action, no components required. Once used three times, this charm vanishes from you. **9–11 Charm of Sending.** This charm allows you to cast the sending spell as an action, no components required. Once used, this charm vanishes from you. **12–14 Charm of Cure Wounds.** This charm allows you to cast the cure wounds spell (3rd-level version) as an action, no components required. Your spellcasting ability for this charm is Wisdom. Once used, this charm vanishes from you. **15–17 Charm of Lightning Bolt.** This charm allows you to cast the lightning bolt spell (save DC 15) as an action, no components required. Once used, this charm vanishes from you. **18–19 Charm of Purplemancy.** This charm allows you to cast the faerie fire spell (violet light only; save DC 15) as a bonus action instead of an action, no components required. Once used three times, this charm vanishes from you. **20 Charm of Restoration.** This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, this charm vanishes from you. ... **Mantle of Spell Resistance** *Wondrous item, rare (requires attunement)* You have advantage on saving throws against spells while you wear this cloak. **Chardalyn Staff of Charming** *Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)* While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
# Loot: **Purple Pears.** Each tree has **3d6** ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains the benefit of a special charm (see *“Supernatural Gifts”* in the Dungeon Master’s Guide). Determine the charm randomly by rolling a **d20** and consulting the Purple Pear Charms table. This charm must vanish from a creature before it can gain any more charms by eating purple pears. A creature that eats three or more purple pears within 1 hour is poisoned for 24 hours thereafter and suffers painful cramps until the condition ends. **Supernatural Charm** **1–2 Charm of Druidcraft.** This charm allows you to cast the druidcraft cantrip as an action, no components required. Once used three times, this charm vanishes from you. **3–5 Charm of Vicious Mockery.** This charm allows you to cast the vicious mockery cantrip (5th-level version; save DC 15) as an action. Once used three times, this charm vanishes from you. **6–8 Charm of Invisibility.** This charm allows you to cast the invisibility spell as an action, no components required. Once used three times, this charm vanishes from you. **9–11 Charm of Sending.** This charm allows you to cast the sending spell as an action, no components required. Once used, this charm vanishes from you. **12–14 Charm of Cure Wounds.** This charm allows you to cast the cure wounds spell (3rd-level version) as an action, no components required. Your spellcasting ability for this charm is Wisdom. Once used, this charm vanishes from you. **15–17 Charm of Lightning Bolt.** This charm allows you to cast the lightning bolt spell (save DC 15) as an action, no components required. Once used, this charm vanishes from you. **18–19 Charm of Purplemancy.** This charm allows you to cast the faerie fire spell (violet light only; save DC 15) as a bonus action instead of an action, no components required. Once used three times, this charm vanishes from you. **20 Charm of Restoration.** This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, this charm vanishes from you. ... **Mantle of Spell Resistance** *Wondrous item, rare (requires attunement)* You have advantage on saving throws against spells while you wear this cloak. **Chardalyn Staff of Charming** *Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)* While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Players
Player | Character |
---|---|
Beru Chillwind Akannathi | |
C0ldW0lf | (HC) Aerlyn Fuyu |
Skalli "Frostgaze" | |
Frederic Thole | Elric der Luskaner |
Osric Whisperwoods |