Elara

Season:
Forgotten Realms
Race:
Tashas Costum Lineage
Class:
Warlock 2
Background:
Guild Merchant
Lifestyle:
Modest
Current Level:
2
Total GP:
95
Total Downtime:
0
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Mask of the Beast

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-01-05 15:58 Character Creation 15 Show

Race: Tasha's Custom Lineage

Ability Scores:

Str: 8
Dex: 14
Con: 13
Int: 10
Wis: 12
Cha: 18 (+3)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Actor


Actor

Skilled at mimicry and dramatics, you gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Actor

Feature: Guild Membership

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Skill Proficiencies Insight, Persuasion
Tool Proficiencies: Jeweler's Tools
Languages: One of your choice

Equipment:
  • A mule and cart
  • a letter of introduction from your guild,
  • a set of traveler's clothes,
  • and a belt pouch containing 15 gp

2024-01-05 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw 1 80 Mask of the Beast Show

1x Spell Scroll of Revivify

Date Played Adventure Title Tier Session ACP ▲ TCP Downtime Renown
2024-01-05 15:58 Character Creation Show

Race: Tasha's Custom Lineage

Ability Scores:

Str: 8
Dex: 14
Con: 13
Int: 10
Wis: 12
Cha: 18 (+3)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Actor


Actor

Skilled at mimicry and dramatics, you gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Actor

Feature: Guild Membership

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Skill Proficiencies Insight, Persuasion
Tool Proficiencies: Jeweler's Tools
Languages: One of your choice

Equipment:
  • A mule and cart
  • a letter of introduction from your guild,
  • a set of traveler's clothes,
  • and a belt pouch containing 15 gp

2024-01-05 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw Show

1x Spell Scroll of Revivify

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-05 15:58 Character Creation 15 Show

Race: Tasha's Custom Lineage

Ability Scores:

Str: 8
Dex: 14
Con: 13
Int: 10
Wis: 12
Cha: 18 (+3)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion
Racial Feat: Actor


Actor

Skilled at mimicry and dramatics, you gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Actor

Feature: Guild Membership

As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Skill Proficiencies Insight, Persuasion
Tool Proficiencies: Jeweler's Tools
Languages: One of your choice

Equipment:
  • A mule and cart
  • a letter of introduction from your guild,
  • a set of traveler's clothes,
  • and a belt pouch containing 15 gp

2024-01-05 20:00 DDAL-DRW-INT-04 Tales of Fang and Claw 80 Mask of the Beast Show

1x Spell Scroll of Revivify