Elara von Alaghôn

Season:
Forgotten Realms
Race:
Aasimar
Class:
Celestial Warlock
Background:
Turmic Noble
Lifestyle:
Aristocratic
Current Level:
4
Total GP:
17320
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
+2 Hooked Shortspear,
Armor of necrotic resistance (studded leather) ,
G.R.I.P. (Eldritch Claw Tattoo),
Medical Pack (Keoghtom's Ointment)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2023-07-02 20:00 SJ-DC-PHP-FLN01-02 Kaleidoscope Vault 1 -2300 10 G.R.I.P. (Eldritch Claw Tattoo), Medical Pack (Keoghtom's Ointment) Show

Story Award: The Second Key Fragment
You have recovered the second key fragment and Lorastina can now fashion a complete key to enter the vault to the Maercryshal.

300gp 2x Aid
500gp 5x Greater Healing
1000gp 1x Spell Scroll Raise Dead
600gp 2x Dispel Magic

2023-06-29 23:23 DM-Log 1 20 Armor of necrotic resistance (studded leather) Show

DM-Log

2023-05-30 23:31 Hire a Crew for 10 days -400 Show

Php. p159
Hireling - Skilled: 2 gp per day/p.P

2023-05-30 23:27 Shopping -30000 Show

Space Galleon

AAG p46

Armor Class: 15 (wood) Cargo: 20 tons
Hit Points: 400 Crew: 20
Damage Threshold: 15 Keel/Beam: 130 ft./30 ft.
Speed: fly 35 ft. (4 mph) Cost: 30.000 gp

2 Ballistae (Crew: 3 each)
Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel (Crew: 5)
Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)
It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.

2023-05-30 23:22 DM-Log 1 50000 +2 Hooked Shortspear Show

DM-Log

2023-05-30 23:14 Charakter Creation 20 Show

Race: Aasimar

Ability Scores:

Str: 8
Dex: 14 (+1)
Con: 12
Int: 10
Wis: 14 (+1)
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Turmic (Waterdhavian) Noble

Feature: Kept in Style

While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.

This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.

Skill Proficiencies: History, Persuasion
Languages: Celestial, Elvish
Tool Proficiencies: One type of gaming set or musical instrument

Equipment:
* A set of fine clothes,
* a signet ring or brooch,
* a scroll of pedigree,
* a skin of fine zzar or wine,
* a purse containing 20 gp


Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2023-07-02 20:00 SJ-DC-PHP-FLN01-02 Kaleidoscope Vault 10 Show

Story Award: The Second Key Fragment
You have recovered the second key fragment and Lorastina can now fashion a complete key to enter the vault to the Maercryshal.

300gp 2x Aid
500gp 5x Greater Healing
1000gp 1x Spell Scroll Raise Dead
600gp 2x Dispel Magic

2023-06-29 23:23 DM-Log 20 Show

DM-Log

2023-05-30 23:31 Hire a Crew for 10 days Show

Php. p159
Hireling - Skilled: 2 gp per day/p.P

2023-05-30 23:27 Shopping Show

Space Galleon

AAG p46

Armor Class: 15 (wood) Cargo: 20 tons
Hit Points: 400 Crew: 20
Damage Threshold: 15 Keel/Beam: 130 ft./30 ft.
Speed: fly 35 ft. (4 mph) Cost: 30.000 gp

2 Ballistae (Crew: 3 each)
Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel (Crew: 5)
Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)
It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.

2023-05-30 23:22 DM-Log Show

DM-Log

2023-05-30 23:14 Charakter Creation Show

Race: Aasimar

Ability Scores:

Str: 8
Dex: 14 (+1)
Con: 12
Int: 10
Wis: 14 (+1)
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Turmic (Waterdhavian) Noble

Feature: Kept in Style

While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.

This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.

Skill Proficiencies: History, Persuasion
Languages: Celestial, Elvish
Tool Proficiencies: One type of gaming set or musical instrument

Equipment:
* A set of fine clothes,
* a signet ring or brooch,
* a scroll of pedigree,
* a skin of fine zzar or wine,
* a purse containing 20 gp


Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2023-07-02 20:00 SJ-DC-PHP-FLN01-02 Kaleidoscope Vault -2300 10 G.R.I.P. (Eldritch Claw Tattoo), Medical Pack (Keoghtom's Ointment) Show

Story Award: The Second Key Fragment
You have recovered the second key fragment and Lorastina can now fashion a complete key to enter the vault to the Maercryshal.

300gp 2x Aid
500gp 5x Greater Healing
1000gp 1x Spell Scroll Raise Dead
600gp 2x Dispel Magic

2023-06-29 23:23 DM-Log 20 Armor of necrotic resistance (studded leather) Show

DM-Log

2023-05-30 23:31 Hire a Crew for 10 days -400 Show

Php. p159
Hireling - Skilled: 2 gp per day/p.P

2023-05-30 23:27 Shopping -30000 Show

Space Galleon

AAG p46

Armor Class: 15 (wood) Cargo: 20 tons
Hit Points: 400 Crew: 20
Damage Threshold: 15 Keel/Beam: 130 ft./30 ft.
Speed: fly 35 ft. (4 mph) Cost: 30.000 gp

2 Ballistae (Crew: 3 each)
Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Mangonel (Crew: 5)
Armor Class: 15
Hit Points: 100
Cost: 100 gp (mangonel), — (stone)
It takes 2 actions to load the mangonel, 2 actions to aim it, and 1 action to fire it.

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.

2023-05-30 23:22 DM-Log 50000 +2 Hooked Shortspear Show

DM-Log

2023-05-30 23:14 Charakter Creation 20 Show

Race: Aasimar

Ability Scores:

Str: 8
Dex: 14 (+1)
Con: 12
Int: 10
Wis: 14 (+1)
Cha: 15 (+1)

ASI: Constitution, Charisma
Skill Proficiency: Persuasion


Class: Warlock

Proficiencies

Armor: light armor
Weapons: simple weapons,
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

Starting Equipment

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) a dungeoneer's pack
Leather armor, two daggers, and any Simple Weapon

Scholar's Pack

Adventuring gear 40 gp, 10 lb.

Includes:
  • a backpack
  • a book of lore
  • a bottle of ink
  • an ink pen
  • 10 sheets of parchment
  • a little bag of sand
  • a small knife.

Background: Turmic (Waterdhavian) Noble

Feature: Kept in Style

While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.

This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.

Skill Proficiencies: History, Persuasion
Languages: Celestial, Elvish
Tool Proficiencies: One type of gaming set or musical instrument

Equipment:
* A set of fine clothes,
* a signet ring or brooch,
* a scroll of pedigree,
* a skin of fine zzar or wine,
* a purse containing 20 gp