Show Log Entry
Adventure Title
DM-Rewards
DM-Rewards
Session
Date Played
2023-01-25 09:45:00 UTC
2023-01-25 09:45:00 UTC
Levels Gained
0
0
GP +/-
50250
50250
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
****[DM-Log - Excel](https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=0) Pistol +1 + 10 Downtime Days - 5 Service Hours ___________________ REPEATABLE REWARD This reward costs 40 service hours each time it is selected. Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt. +2 weapon (any from an available source except firearms) + 50,000 gp (write choices below) +2 Whip - 20 service Hours ___________________ Tier 1 adventure reward Eyes of Minute Seeing +250 gp -5 Service. Hours
****[DM-Log - Excel](https://docs.google.com/spreadsheets/d/1F-81ccUWdlq1m1fLLAHeb-uD-tJsKN-EKvTiBZwYpZw/edit#gid=0) Pistol +1 + 10 Downtime Days - 5 Service Hours ___________________ REPEATABLE REWARD This reward costs 40 service hours each time it is selected. Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt. +2 weapon (any from an available source except firearms) + 50,000 gp (write choices below) +2 Whip - 20 service Hours ___________________ Tier 1 adventure reward Eyes of Minute Seeing +250 gp -5 Service. Hours
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pistol +1 | Uncommon | true | |||
+1 Pistol Weapon, range Firearm, renaissance, martial weapon 250 gp, 3 lb. 1d10 piercing - ammunition (30/90 ft.), loading **Range.** A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. **Ammunition.** You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. **Loading.** Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to | |||||
Eyes of Minute Seeing | Uncommon | true | |||
**Eyes of Minute Seeing** *Wondrous item, uncommon* Minor tier These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. | |||||
+2 Whip | Rare | true |