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Adventure Title
DDHC00-GSM Chapter 2: The Sinister Secret of Saltmarsh
Session
1
Date DMed
2021-04-01 17:00
Session Length (Hours)
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2021-11-10 19:04
Character to Apply Rewards
Pandg No
Notes
**Players:** Alex P. - Arthyeena Vaarth Falkh/Gajah - Lock "Dirt" Smith wusel05 - Nuriel Maluku Seito - Aitalë Aedaith Ikuver - Streuner Eisenbrei - Amara

Magic Items

Character Name Rarity Location Table Result Counts?
Pandg No Mariner´s Armor (Scalemail) Uncommon DDHC-CoS Curse of Strahd true
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. The wearer has disadvantage on Dexterity (Stealth) checks.
Pandg No Bag of Holding Uncommon DDHC-CoS Curse of Strahd true
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Pandg No Pipe of Remembrance Common DDHC-CoS Curse of Strahd true
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.