Show Log Entry
Adventure Title
CCC-RPSG-03 Fenaria's Gambit
CCC-RPSG-03 Fenaria's Gambit
Session
Date Played
2020-12-05 16:05:00 UTC
2020-12-05 16:05:00 UTC
Levels Gained
1
1
GP +/-
538
538
Downtime +/-
16.0
16.0
Location Played
Online
Online
DM Name
Kathy
Kathy
DM DCI Number
8320803711
8320803711
Notes
10h played at max hourly GP - 2000GP (800GP to limit) Wizard 13 **Spells added with gaining Wizard level:** Mirage Arcane Teleport **Found:** Scroll - Teleportation Circle **Story Award:** Fenaria’s Redemption You helped free Fenaria Neverdusk from Glaugrax’s insidious influence and bore witness to her sacrifice on the Docks. While her tale has ended, her legacy and the legacy of Tymora’s Smile lives on in the puzzle cube she handed to you in her final moments. Perhaps her tale might be worth recounting to others you meet in the future. Enemy of my Enemy You collaborated with Sovad Klim to thwart the Cult of Glaugrax’s plans and helped him to seize the alien beign’s unfathomable power in the process. Sovad promises that he will return the favor at a later date, but whether the reckless young wizard lives long enough to fulfill his promise is another issue entirely. **Brotherhood of the Cloak Rank: 3** Gained with Downtime Activity: Being a Cloak costs the character 3 Downtime Days per Mulmaster adventure played, and the character must maintain a wealthy lifestyle for that downtime. (12GP 3DT) The character may obtain one spell scroll of a 1st level spell on the character’s spell list found in the Player’s Handbook, to be used during the adventure. This choice may be made before the start of the adventure or if the player desires, during the adventure if it takes place in the city of Mulmaster. If the scroll is not used during the adventure, it must be returned. If the character does not use the spell during the adventure and is personally capable of copying it into a spellbook, the character may do so. The character may not give this scroll to another character **During the Adventure:** Learned a secret passphrase for Red Wizards: Challenge: “His aspirations are unto the stars.” Passphrase: “Szass Tam, may he live long!” Learned how to close an Elemental Rift **Scribed from Blegor´s Spellbook:** From DDAL08-01 - The Map with No Names Snare (50GP **2h**) Locate Object (100GP **4h**) Rope Trick (100GP **4h**)
10h played at max hourly GP - 2000GP (800GP to limit) Wizard 13 **Spells added with gaining Wizard level:** Mirage Arcane Teleport **Found:** Scroll - Teleportation Circle **Story Award:** Fenaria’s Redemption You helped free Fenaria Neverdusk from Glaugrax’s insidious influence and bore witness to her sacrifice on the Docks. While her tale has ended, her legacy and the legacy of Tymora’s Smile lives on in the puzzle cube she handed to you in her final moments. Perhaps her tale might be worth recounting to others you meet in the future. Enemy of my Enemy You collaborated with Sovad Klim to thwart the Cult of Glaugrax’s plans and helped him to seize the alien beign’s unfathomable power in the process. Sovad promises that he will return the favor at a later date, but whether the reckless young wizard lives long enough to fulfill his promise is another issue entirely. **Brotherhood of the Cloak Rank: 3** Gained with Downtime Activity: Being a Cloak costs the character 3 Downtime Days per Mulmaster adventure played, and the character must maintain a wealthy lifestyle for that downtime. (12GP 3DT) The character may obtain one spell scroll of a 1st level spell on the character’s spell list found in the Player’s Handbook, to be used during the adventure. This choice may be made before the start of the adventure or if the player desires, during the adventure if it takes place in the city of Mulmaster. If the scroll is not used during the adventure, it must be returned. If the character does not use the spell during the adventure and is personally capable of copying it into a spellbook, the character may do so. The character may not give this scroll to another character **During the Adventure:** Learned a secret passphrase for Red Wizards: Challenge: “His aspirations are unto the stars.” Passphrase: “Szass Tam, may he live long!” Learned how to close an Elemental Rift **Scribed from Blegor´s Spellbook:** From DDAL08-01 - The Map with No Names Snare (50GP **2h**) Locate Object (100GP **4h**) Rope Trick (100GP **4h**)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Fenaria’s Cube of Force - A | Rare | CCC-RPSG-03 Fenaria's Gambit | true | ||
This ornate puzzle cube is carved from duskwood and polished to a shine. The lateral faces are engraved with the likenesses of Fenaria’s companions in Tymora’s Smile, while the top bears the band’s crest and their pledge to be “Always together, never apart”. The latter half of the band’s promise - “Though we are distant, we are connected in heart” - adorns the bottom face. The likenesses whisper words of encouragement to the bearer whenever a surface is pressed and the cube activated. Additionally, the bearer can discern the item’s depth below the surface and the direction to the nearest staircase, ramp or other path leading upward if the words on the cube are spoken. This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces Face Charge Effect 1 Gases, wind, and fog can't pass through the barrier. 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 Living matter can 't pass through the barrier. 4 Spell effects can 't pass through the barrier. 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 The barrier deactivates. If targeted by other Spells The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of Blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4 |