Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
🆓 Stygian Scale Mail
common
CCC-GSP02-02 Stygia Untamed
CCC-GSP02-02 Stygia Untamed
Show
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.
This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor.
A copy of the Northsong Clan’s infernal contract is engraved all over the armor, eminding its wearer to search for the soul of Rem Northsong and bring it to the Nine Hells.
🆓 Shadowneedle (Unbreakable Arrow)
common
CCC-BMG-MOON4-3 – Gate to the Unknown
Trade Log
Show
Notes:
One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
This arrow can’t be broken, except when it is within an antimagic field.
This item can be found in Xanathar’s Guide to Everything.
🆓 Pipe of Smoke Monsters
common
CCC-SQC-003-01 Consumption
CCC-SQC-003-01 Consumption
Show
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe has an acrid flavor that oozes over the palate before slowly fading away.
âś… Periapt of Proof against Poison
rare
CCC-RCC-01-06 The Handfastening
CCC-RCC-01-06 The Handfastening
Show
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant.
While you wear it, poisons have no effect on you.
You are immune to the poisoned condition and have immunity to poison damage.
âś… Opal of the Ild Rune (Longbow)
uncommon
DDAL05-14 Reeducation
Trade Log
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
âś… Manual of Quickness of Action
very_rare
CCC-BMG-37-Hulb-3-1: Weakness of Rocks
Trade Log
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
🆓 Inspired Cocoa Mug
common
Legacy Award earned during DnD Celebration
DDEX2-4 Mayhem in the Earthspur Mines
Show
Notes:
This mug can magically fill with delicious hot cocoa during a short rest. Drinking the cocoa allows one creature to regain an extra 1d6 hit points if they spend Hit Dice to regain hit points.
🍷 Helm of Brilliance - A
very_rare
DDAL-DRW03 Saving Silverbeard
Trade Log
Show
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.
This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
🍷 Elemental Gem - Emerald
uncommon
DDHC-DotMM - 3: Sargauth Level
DDHC-DotMM - 3: Sargauth Level
Show
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
âś… Carpet of Flying 5x7
very_rare
CCC-GOC01-03 Winds of Rot
CCC-GOC01-03 Winds of Rot
Show
Notes:
You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoke directions, provided that you are within 30 feet of it.
The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers.
Flying Speed: 40 feet
Capacity: 600 lb
âś… Bracers of Archery - A
uncommon
DDAL05-02 The Black Road
Trade Log
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
âś… Blessing of Protection
very_rare
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🆓 Stygian Scale Mail | common | CCC-GSP02-02 Stygia Untamed | CCC-GSP02-02 Stygia Untamed | Show | ||
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn. This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor. A copy of the Northsong Clan’s infernal contract is engraved all over the armor, eminding its wearer to search for the soul of Rem Northsong and bring it to the Nine Hells. |
||||||
🆓 Shadowneedle (Unbreakable Arrow) | common | CCC-BMG-MOON4-3 – Gate to the Unknown | Trade Log | Show | ||
Notes:
One of 20 unbreakable arrows crafted with Shadowsong the Oathbow. When fired, the wielder may say, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
||||||
🆓 Pipe of Smoke Monsters | common | CCC-SQC-003-01 Consumption | CCC-SQC-003-01 Consumption | Show | ||
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe has an acrid flavor that oozes over the palate before slowly fading away. |
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âś… Periapt of Proof against Poison | rare | CCC-RCC-01-06 The Handfastening | CCC-RCC-01-06 The Handfastening | Show | ||
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. |
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âś… Opal of the Ild Rune (Longbow) | uncommon | DDAL05-14 Reeducation | Trade Log | Show | ||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. |
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âś… Manual of Quickness of Action | very_rare | CCC-BMG-37-Hulb-3-1: Weakness of Rocks | Trade Log | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
🆓 Inspired Cocoa Mug | common | Legacy Award earned during DnD Celebration | DDEX2-4 Mayhem in the Earthspur Mines | Show | ||
Notes:
This mug can magically fill with delicious hot cocoa during a short rest. Drinking the cocoa allows one creature to regain an extra 1d6 hit points if they spend Hit Dice to regain hit points. |
||||||
🍷 Helm of Brilliance - A | very_rare | DDAL-DRW03 Saving Silverbeard | Trade Log | Show | ||
Notes:
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan. This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
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🍷 Elemental Gem - Emerald | uncommon | DDHC-DotMM - 3: Sargauth Level | DDHC-DotMM - 3: Sargauth Level | Show | ||
Notes:
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
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âś… Carpet of Flying 5x7 | very_rare | CCC-GOC01-03 Winds of Rot | CCC-GOC01-03 Winds of Rot | Show | ||
Notes:
You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoke directions, provided that you are within 30 feet of it. The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers. Flying Speed: 40 feet |
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âś… Bracers of Archery - A | uncommon | DDAL05-02 The Black Road | Trade Log | Show | ||
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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âś… Blessing of Protection | very_rare | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
You gain a +1 bonus to AC and saving throws. |