Person Normalman

Season:
Masters
Race:
Yuan-Ti Pureblood
Class:
Druid
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
15
Total GP:
145
Total Downtime:
57
Tag:
Person (Rudi) I 🛡️17 👁️21 📜19
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Staff of the Woodlands - A,
Sovereign Glue (7 ounces),
Manual of Quickness of Action,
Insignia of Claws,
Breastplate +1,
Tome of Understanding,
Necklace of Prayer Beads - A

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2020-06-05 13:17 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 43 1 -1100 20 Tentacle Rod - A Show

2h played at max hourly GP - 400GP
Druid 14
Bought:
Spellscroll - Greater Restoration (1000GPGP)
Spellscroll - Control Water (500GP)

2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 400 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-15 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 41 1 -100 20 Show

2h played at max hourly GP - 400GP
Druid 13
Bought:
Potions of Superior Healing (500GP)

2020-05-14 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 40 600 Instrument of the Bards, Cli Lyre - A Show

3h played at max hourly GP - 600GP
Found:
Potion of greater Healing

2020-05-08 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 39 -2100 -30 Staff of Power - A Show

2h played at max hourly GP - 400GP
Downtime Activity:
Buying Magic Items from Xendros (Staff of Power)

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 1 400 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 300 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 400 Show

2h played at max hourly GP - 400GP

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 1 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 -240 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 1 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2020-06-05 13:17 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 43 20 Show

2h played at max hourly GP - 400GP
Druid 14
Bought:
Spellscroll - Greater Restoration (1000GPGP)
Spellscroll - Control Water (500GP)

2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-15 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 41 20 Show

2h played at max hourly GP - 400GP
Druid 13
Bought:
Potions of Superior Healing (500GP)

2020-05-14 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 40 Show

3h played at max hourly GP - 600GP
Found:
Potion of greater Healing

2020-05-08 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 39 -30 Show

2h played at max hourly GP - 400GP
Downtime Activity:
Buying Magic Items from Xendros (Staff of Power)

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 Show

2h played at max hourly GP - 400GP

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 Show

2h played at max hourly GP - 400GP

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 Show

2h played at max hourly GP - 60GP

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 Show

2h played at max hourly GP - 60GP

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2020-06-05 13:17 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 43 -1100 20 Tentacle Rod - A Show

2h played at max hourly GP - 400GP
Druid 14
Bought:
Spellscroll - Greater Restoration (1000GPGP)
Spellscroll - Control Water (500GP)

2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 400 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-15 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 41 -100 20 Show

2h played at max hourly GP - 400GP
Druid 13
Bought:
Potions of Superior Healing (500GP)

2020-05-14 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 40 600 Instrument of the Bards, Cli Lyre - A Show

3h played at max hourly GP - 600GP
Found:
Potion of greater Healing

2020-05-08 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 39 -2100 -30 Staff of Power - A Show

2h played at max hourly GP - 400GP
Downtime Activity:
Buying Magic Items from Xendros (Staff of Power)

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 400 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 300 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 400 Show

2h played at max hourly GP - 400GP

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 -240 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark