Person Normalman

Season:
Masters
Race:
Yuan-Ti Pureblood
Class:
Druid
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
15
Total GP:
145
Total Downtime:
57
Tag:
Person (Rudi) I 🛡️17 👁️21 📜19
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Staff of the Woodlands - A,
Sovereign Glue (7 ounces),
Manual of Quickness of Action,
Insignia of Claws,
Breastplate +1,
Tome of Understanding,
Necklace of Prayer Beads - A

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 400 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 400 Show

2h played at max hourly GP - 400GP

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 1 400 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 300 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2021-01-21 19:24 DDAL-DRW04 Foreign Affairs 2 300 Show

4h played at max hourly GP - 800GP
Bought:
Potion of Healing x10 (500GP)

2021-03-11 18:39 DDAL-DRW04 Foreign Affairs 3 1 200 20 Show

Druid 15
1h played at max hourly GP - 200GP to limit
Story Award:
Ally of the Zulkir
You have agreed to work with the Thayan zulkir of
enchantment, Dar’lon Ma.

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 1 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 1 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall 60 -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-03-30 16:54 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 14 60 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 60 Show

2h played at max hourly GP - 60GP

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 60 Show

2h played at max hourly GP - 60GP

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 60 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 1 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 Show

2h played at max hourly GP - 400GP

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 Show

2h played at max hourly GP - 400GP

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2021-01-21 19:24 DDAL-DRW04 Foreign Affairs 2 Show

4h played at max hourly GP - 800GP
Bought:
Potion of Healing x10 (500GP)

2021-03-11 18:39 DDAL-DRW04 Foreign Affairs 3 20 Show

Druid 15
1h played at max hourly GP - 200GP to limit
Story Award:
Ally of the Zulkir
You have agreed to work with the Thayan zulkir of
enchantment, Dar’lon Ma.

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-03-30 16:54 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 14 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 Show

2h played at max hourly GP - 60GP

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 Show

2h played at max hourly GP - 60GP

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 20 Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 Show

2h played at max hourly GP - 60GP

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2020-05-22 15:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 42 400 Show

2h played at max hourly GP - 400GP
Story Reward:
The Djinni Dararguk will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item. - dt not spent

Charm:
If a creature offers a prayer to Vaalastroth, … the creature gains a charm of animal conjuring (see "Charms" in chapter 7 of the Dungeon Master's Guide), but can conjure only octopuses and giant octopuses.

Seen:
Giant Octopus

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP

2020-05-05 16:01 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 36 400 Show

2h played at max hourly GP - 400GP

2020-05-07 16:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 38 400 20 Show

2h played at max hourly GP - 400GP
Druid 12
ASI:
+2 Wis

2020-05-06 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 37 300 Show

2h played at max hourly GP - 400GP
Bought:
Components for the "Greater Restoration" Spell (100GP)

2021-01-21 19:24 DDAL-DRW04 Foreign Affairs 2 300 Show

4h played at max hourly GP - 800GP
Bought:
Potion of Healing x10 (500GP)

2021-03-11 18:39 DDAL-DRW04 Foreign Affairs 3 200 20 Show

Druid 15
1h played at max hourly GP - 200GP to limit
Story Award:
Ally of the Zulkir
You have agreed to work with the Thayan zulkir of
enchantment, Dar’lon Ma.

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall 60 -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-03-30 16:54 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 14 60 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 60 Show

2h played at max hourly GP - 60GP

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 60 Show

2h played at max hourly GP - 60GP

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 60 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP