Person Normalman

Season:
Masters
Race:
Yuan-Ti Pureblood
Class:
Druid
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
15
Total GP:
145
Total Downtime:
57
Tag:
Person (Rudi) I 🛡️17 👁️21 📜19
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Staff of the Woodlands - A,
Sovereign Glue (7 ounces),
Manual of Quickness of Action,
Insignia of Claws,
Breastplate +1,
Tome of Understanding,
Necklace of Prayer Beads - A

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2020-03-01 11:26 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 2 40 Show

2h played at max hourly GP - 40GP
Seen:
Reef Shark

2020-03-27 17:03 DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation 12 40 Show

2h played at 20 hourly GP - 40GP
Story Award:
Aubreck´s Fortune
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

Seen:
Giant Wolf Spider

2020-03-09 15:35 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 4 40 Show

2h played at max hourly GP - 40GP
Found:
Potion of Healing

Seen:
Swarm of Spiders
Swarm of Rot Grubs
Giant Centipede
Giant Poisonous Snake
Giant Weasel
Stirge

2020-03-11 17:25 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 5 40 Show

2h played at max hourly GP - 40GP

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 45 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall 60 -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 60 Show

2h played at max hourly GP - 60GP

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 60 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 60 Show

2h played at max hourly GP - 60GP

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 1 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-03-01 11:26 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 2 Show

2h played at max hourly GP - 40GP
Seen:
Reef Shark

2020-03-27 17:03 DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation 12 Show

2h played at 20 hourly GP - 40GP
Story Award:
Aubreck´s Fortune
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

Seen:
Giant Wolf Spider

2020-03-09 15:35 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 4 Show

2h played at max hourly GP - 40GP
Found:
Potion of Healing

Seen:
Swarm of Spiders
Swarm of Rot Grubs
Giant Centipede
Giant Poisonous Snake
Giant Weasel
Stirge

2020-03-11 17:25 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 5 Show

2h played at max hourly GP - 40GP

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 Show

2h played at max hourly GP - 60GP

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 Show

2h played at max hourly GP - 60GP

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 20 Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2020-03-01 11:26 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 2 40 Show

2h played at max hourly GP - 40GP
Seen:
Reef Shark

2020-03-27 17:03 DDHC00-GSM Ghosts of Saltmarsh – Chapter 4: Salvage Operation 12 40 Show

2h played at 20 hourly GP - 40GP
Story Award:
Aubreck´s Fortune
Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.

Seen:
Giant Wolf Spider

2020-03-09 15:35 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 4 40 Show

2h played at max hourly GP - 40GP
Found:
Potion of Healing

Seen:
Swarm of Spiders
Swarm of Rot Grubs
Giant Centipede
Giant Poisonous Snake
Giant Weasel
Stirge

2020-03-11 17:25 DDHC00-GSM Ghosts of Saltmarsh – Chapter 2: The Sinister Secret of Saltmarsh 5 40 Show

2h played at max hourly GP - 40GP

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 45 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-03-04 12:17 CCC-BMG MOON 4-2 – Dangerous Dernall 60 -7 Show

3h played at max hourly GP - 60GP
Story Award:
Brewmaster’s Bounty
Because you rescued the faerie dragon Xanthylvantrix, you will always find food and lodging available at the Twisted Oak Inn & Tavern whenever they are in Bounty. In addition, Adman provides you with a single keg of his latest brew, delivered anywhere in the Realms.

Downtime Activity:
Research
Krag is always open to recruiting someone to help organize Eliander’s library and take care of things in the graveyard. In return for help with his day job, Krag grants access to the library and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates.

Wages and Research
You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also learn one piece of lore regarding the region around Saltmarsh. That lore is the equivalent of one true statement about a person, place, or thing found within 25 miles of town. The DM is the final arbiter on the exact information learned, but it is likely something that helps you solve a problem or make progress with a task. - Seeing Beasts

Seen:
Cat
Octopus
Owl
Dire Wolf
Giant Spider
Giant Toad
Giant Vulture
Giant Constrictor Snake
Giant Crocodile
Sea Lion
Giant Sea Eel
Giant Coral Snake

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-06 17:27 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 18 60 Show

2h played at max hourly GP - 60GP

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-01 15:42 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 16 60 Show

2h played at max hourly GP - 60GP

2020-03-31 16:56 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5: Isle of the Abbey 15 60 Show

2h played at max hourly GP - 60GP

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark