Person Normalman

Season:
Masters
Race:
Yuan-Ti Pureblood
Class:
Druid
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
15
Total GP:
145
Total Downtime:
57
Tag:
Person (Rudi) I 🛡️17 👁️21 📜19
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Staff of the Woodlands - A,
Sovereign Glue (7 ounces),
Manual of Quickness of Action,
Insignia of Claws,
Breastplate +1,
Tome of Understanding,
Necklace of Prayer Beads - A

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 1 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 45 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 18:24 Trade Log -15 Quaal's Feather Token (Anchor) > Staff of the Woodlands - A Show Trade Log

Traded with Nox - 2320774992

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 1 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-20 17:31 Trade Log -15 Breastplate +1 > Bag of Beans (7 Charges) Show Trade Log

Traded with Coroner - 2320774992

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 -240 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 1 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-24 22:18 Trade Log -15 Bag of Beans (7 Charges) > Wings of Flying - A Show Trade Log

Traded with Achuak - 2320774992

2020-04-28 22:21 Trade Log Wings of Flying - A > Show Trade Log
2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 1 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 20 Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 18:24 Trade Log -15 Show Trade Log

Traded with Nox - 2320774992

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 Show

2h played at max hourly GP - 60GP

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-20 17:31 Trade Log -15 Show Trade Log

Traded with Coroner - 2320774992

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-24 22:18 Trade Log -15 Show Trade Log

Traded with Achuak - 2320774992

2020-04-28 22:21 Trade Log Show Trade Log
2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 Show

2h played at max hourly GP - 400GP

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-04-07 17:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 19 60 Scalemail+1 Show

2h played at max hourly GP - 60GP

2020-04-08 16:44 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 20 60 Show

2h played at max hourly GP - 60GP
Seen:
Shell Shark

2020-04-09 15:58 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 21 60 20 Sekolahian Worshiping Statuette [Common] Show

2h played at max hourly GP - 60GP
Druid 7

2020-04-13 21:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 6: The Final Enemy 22 45 Show

1,5h played at max hourly GP - 45GP
Story Award:
Total Victory (126 or more victory points).
The characters effectively gained control of the entire first level of the fortress. This caused the remaining sahuagin to panic before Saltmarsh’s forces crashed into their defenses. Any sahuagin fortunate enough to escape are unlikely to ever be heard from again. The Saltmarsh council rewards the party with 1,400 gp, three random items from Magic Item Table F in the Dungeon Master’s Guide- They also grant the characters a favor, as noted above, but to wherever the characters please. free passage aboard a ship headed to any seaport within a week’s travel of town. This favor can be called in whenever the characters please.

Conclusion
If the adventurers achieve their objectives and return safely to Saltmarsh, they receive a hero’s welcome. They are granted Saltmarsh citizenship, and a house is set aside for them to use, rent-free, whenever they wish.

Seen:
Giant Scorpion through Polymorph

2020-04-17 18:24 Trade Log -15 Quaal's Feather Token (Anchor) > Staff of the Woodlands - A Show Trade Log

Traded with Nox - 2320774992

2020-04-14 16:22 DDAL-DRW01 Breaking Umberlee’s Resolve 23 60 Show

2h played at max hourly GP - 60GP
Story Rewards:
Naming a Ship
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

Seen:
Giant Shark

2020-04-15 15:55 DDAL-DRW01 Breaking Umberlee’s Resolve 24 90 20 Show

3h played at max hourly GP - 90GP
Druid 8
Feat:
Resilient Con

Story Award:
Blowing Smoke
A successful DC 15 Intelligence (History) affirms that the decor on the flask is Turmish in origin, and the patterns resemble the markings on Mezhar’s scimitar. A successful DC 15 Intelligence (Arcana) check correctly identifies the item as an efreeti bottle, though casting detect magic confirms that it is no longer magical. Inside the bottle is a magma mephit named Mipik who truly believes he is an efreeti. Clearly insane, Mipik is a bit of a trickster, not unlike an imp. Mipik claims he is an efreeti stuck in the body of a magma mephit and demands the characters take him off the island with them. Any character making a successful DC 15 Wisdom (Insight) check determines that Mipik truly believes what he’s saying. For such a tiny creature, Mipik is quite grandiose, and takes an immediate liking to anyone who offers him praise and flattery – and even more so if he is given a gift. Characters who treat him as such with kindness can attempt a DC 15 Charisma (Persuasion) check with advantage. Success indicates that Mipik is endeared to that character, they may claim the magma mephit as a familiar, assuming they have access to the spell.

2020-04-16 16:14 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 25 60 Show

2h played at max hourly GP - 60GP

2020-04-17 17:39 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 26 60 Quaal's Feather Token (Anchor) Show

2h played at max hourly GP - 60GP

2020-04-20 15:00 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 27 60 Breastplate +1, Pressure Capsule [Common] Show

2h played at max hourly GP - 60GP
Found:
12 +2 Bolts

2020-04-20 17:31 Trade Log -15 Breastplate +1 > Bag of Beans (7 Charges) Show Trade Log

Traded with Coroner - 2320774992

2020-04-21 16:02 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 28 60 20 Show

2h played at max hourly GP - 60GP
Druid 9

2020-04-22 18:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 29 -240 Show

2h played at max hourly GP - 60GP
Bought:
Components for the "Revivify" Spell (300GP)

2020-04-23 17:24 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 30 60 Sovereign Glue (7 ounces) Show

2h played at max hourly GP - 60GP
Found:
Oil of Slipperiness

2020-04-28 16:23 DDHC00-GSM Ghosts of Saltmarsh – Chapter 7: Tammeraut's Fate 31 60 Marvelous Pigments (2 Pots) Show

2h played at max hourly GP - 60GP
Seen:
Giant Crab

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 32 60 20 Show

2h played at max hourly GP - 60GP
Druid 10

2020-04-24 22:18 Trade Log -15 Bag of Beans (7 Charges) > Wings of Flying - A Show Trade Log

Traded with Achuak - 2320774992

2020-04-28 22:21 Trade Log Wings of Flying - A > Show Trade Log
2020-04-30 15:37 DDAL-DRW02 Blood in the Water 33 90 20 Show

3h played at max hourly GP - 90GP
Level up at DMs discretion
Druid 11

2020-05-01 16:06 DDHC00-GSM Ghosts of Saltmarsh – Chapter 8: The Styes 34 400 Show

2h played at max hourly GP - 400GP