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Adventure Title
Character Creation
Session
Date Played
2020-02-18 23:10:00 UTC
Levels Gained
GP +/-
37
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Person Normalman (PHB+VGtM) * Neutral * Yuan-Ti Pureblood * Druid * Faction Agent - Emerald Enclave (Proficiency in Stealth, Nature, Sylvan and Primordial) **Attributes:** * Str 8 * Dex 14 * Con 14 * Int 9 (10) * Wiz 15 * Cha 11 (13) **Bought:** Dagger (2GP) Hide Armor (10GP) Sling (0,1GP) Sling Bullets (0,04GP) **Sold:** Scimitar (25GP) Leather Armor (10GP) Torch x8 (0,08GP) **Seen:** All Dinosaurs (Person is from all around Chult) described in "Beasts of the Jungle Rot" (DDHC-TOA-3) Common and Uncommon Forest Animals Common Urban Animals

Magic Items

Name Rarity Location Table Result Counts?
Horn of Silent Alarm [Common] Common Inherited Malevolence (Season 9 starting Feature) false
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.