Adventure Logsheet
Artjom (PHB+XGtE) * Neutral * Stout Halfling * Barbarian * Faction Agent/ Outlander ("Safe Haven"-feat with Stealth, Acrobatics, Uncommon and Thieves Tools) Attributes: * Str 15 * Dex 14 (16) * Con 15 (16) * Int 8 * Wiz 10 * Cha 8
4h played at max hourly GP - 80GP Barbarian 2 Found: Potion of Poison Bought: Shield (10GP) 16 Javelins (8GP) Smiths Tools (20GP) Sold: Handaxe (5GP) Staff (5GP) Greatsword (50GP)
3h played at max hourly GP - 60GP Barbarian 3 Subclass: Path of the Totem Warrior Totem Spirit of the Bear Story Award: Happi the Unhappy Oyster. You have found a sentient talking oyster named Happi. He was once an unpleasant half-orc sailor but was cursed by a sea hag during a voyage. Happi doesn’t provide any game-mechanical benefits, but he would rather be moving around than stuck buried in sand for eternity.
Adventure Logsheet
*** TRADE ENTRY ***
Traded with: Achuak - 2320774992
Attributes: * Str 15 > 13 * Dex 14 > 15 (17) * Wiz 10 > 12
3,5h played at max hourly GP - 70GP Barbarian 4 Feat: Resilient Dex Story Award: Capt. Bluto’s Blunderbuss This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes. The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties. Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn. There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable. This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item. The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent. A Debt Owed in Silver You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future. Bought: Potion of Healing x2 (50GP) 1000 Ball Bearings (1GP) Manacles (2GP) Climber's Kit (25GP) Grappling hook (2GP) Tent (2GP)
Adventure Logsheet
4h played at max hourly GP - 80GP Barbarian 5
*** TRADE ENTRY ***
Changed Background Proficiency: Thieves´ Tools to Smith's Tools Bought: Whip (2GP) Mastiff (25GP) Saddle, Riding (10GP) Smith's Tools (20GP) Sold: Handaxe (2,5GP)
Adventure Logsheet
5h played at max hourly GP - 150GP Barbarian 5/ Rogue 1 Found: Potion of Speed Bought: Hooded Lantern (5GP) Silvered the Whip (100GP)
*** TRADE ENTRY ***
Traded with: Lorien Wintersong - 7318754593
*** TRADE ENTRY ***
Traded with: Nox - 2320774992
Adventure Logsheet
7h played at 20 hourly GP - 140GP Barbarian 5/ Rogue 2 Died during the Session in the Dungeon (no Spellcasting Services possible) - Payed with "Gauntlets of Ogre Power" Bought: Rapier (25GP), Silvered (100GP)
*** TRADE ENTRY ***
Spent to revive the Character
4h played at max hourly GP - 120GP Barbarian 5/ Rogue 3 Bought: Heavy Crossbow (50GP) Case, Crossbow Bolt (1GP) Crossbow Bolts (1GP) Sold: Javelin (20x0,25GP)
Adventure Logsheet
*** TRADE ENTRY ***
4h played at max hourly GP - 120GP Barbarian 5/ Rogue 4 ASI: +2 Con
*** TRADE ENTRY ***
Adventure Logsheet
2h played at max hourly GP - 60GP Barbarian 5/ Rogue 5 Found: Potion of Greater Healing
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with Urk 'Yerface - no DCI given
Adventure Logsheet
4h played at max hourly GP - 120GP Bought Drinks (2GP)
4h played at max hourly GP - 120GP Barbarian 6/ Rogue 5 Totem Aspect: Aspect of the Eagle
5h played at max hourly GP - 1000GP Barbarian 7/ Rogue 5 Story Award: Transformation into Yuan-Ti The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining: Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition. The Transformation also extends to size and movement speed, according to the author of the module https://www.facebook.com/groups/DMsLeague/permalink/1837887972950779/
Adventure Logsheet
*** TRADE ENTRY ***
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Adventure Logsheet
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with Ignatius - 2320774992
*** TRADE ENTRY ***
Traded with Hobbes - 3030327741
Adventure Logsheet
*** TRADE ENTRY ***
Traded with Zics - no DCI
*** TRADE ENTRY ***
Traded with Sunshine - 2320774992
*** TRADE ENTRY ***
Traded with Sunshine - 2320774992
Adventure Logsheet
3h played at max hourly GP - 600GP Faction Assignment - Emerald Enclave: Your faction is concerned that the tar stones they have been finding in the mines are unnatural. Also, the protector of the forest, Brightstar Moonsilver, has gone missing and they believe this has something to do with the stones. Bought: Crew for a Ship (100GP) Spellcasting Service for Greater Restoration (450GP) Potion of Healing x10 (500GP) Downtime Activity: Read the Tome (6 DT)
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with Sunshine - 2320774992
Adventure Logsheet
*** DM ENTRY ***
Players: Katara - Macil Asyna - Asyna Tim W. - Mhurren
*** DM ENTRY ***
Player left: Marazel - Pyrit Aditional Player: Neo - Morna
*** DM ENTRY ***
Adventure Logsheet
*** TRADE ENTRY ***
Traded with Darah (https://www.adventurersleaguelog.com/users/11293/characters/29096/trade_log_entries/783484)
*** TRADE ENTRY ***
Traded with Roska (https://www.adventurersleaguelog.com/users/18267/characters/71344/trade_log_entries/802667)
*** TRADE ENTRY ***
Traded with Zepar - u/DeceptionDisgracee on Reddit
Adventure Logsheet
*** TRADE ENTRY ***
Traded with Pandg (https://www.adventurersleaguelog.com/users/18267/characters/79502/trade_log_entries/830447)
*** PURCHASE ENTRY ***
Season 11 downtime Adjustment
*** TRADE ENTRY ***
Traded with Humphrey Jayberry (https://www.adventurersleaguelog.com/users/37529/characters/88322)
Adventure Logsheet
*** TRADE ENTRY ***
Traded with Alfred (https://www.adventurersleaguelog.com/users/18267/characters/59052/trade_log_entries/878658)