Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
Emerald of the War Mage - A common DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

The emerald is an emerald of the war mage (Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.). The altar is inlaid with ten additional ordinary emeralds—each worth 50 gp.

Necklace of Prayer Beads - A rare DDHC-TYP White Plume Mountain Trade Log Show
Notes:

Bless x 2
Greater Restoration x 2
Branding Smite x 1
Wind Walk x 1

Unbreakable Arrow common DDAL10-00b Ice Road Trackers - Cold Welcome Trade Log Show
Eagle Whistle rare DDHC-TYP Hidden Shrime of Tamochan Trade Log Show
Notes:

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Braces of Flying Daggers - A rare DDHC-WDH Chapter 7 Trade Log Show
Notes:

This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.

Belt of Dwarvenkind - A rare CCC-BMG MOON 3-1 Atop the Fairheights Trade Log Show
Notes:

While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.

Gauntlets of Flaming Fury - A rare Season 9 DM reward Trade Log Show
Notes:

While you wear both of these steel gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Manual of Bodily Health very_rare CCC-QCC2017 - Delusions of Grandeur Trade Log Show