Adventure Logsheet
Nox (PHB+XGE) * Neutral Good * Half-Elf * Shadow Sorcerer * Faction Agent/ Noble ("Safe Haven"-feat with History, Perception, Abyssal and Infernal) Subclass: Shadow Magic Attributes: * Str 8 * Dex 14 * Con 15 (16) * Int 8 * Wis 11 (12) * Cha 15 (17) Sold: Crossbow, Light (25 GP) Crossbow Bolts x20 (1 GP)
1h played at max hourly GP - 20GP Sorcerer 1/ Warlock 1 Subclass: Hexblade Found: * Potion of Healing
1h played at max hourly GP - 20GP
Adventure Logsheet
1h played at max hourly GP - 20GP Found: * Potion of Healing
1h played at max hourly GP - 20GP Sorcerer 1/ Warlock 2 Eldrich Invocations: Agonizing Blast Repelling Blast Story Award: * Cooler Heads Prevail You have spared the murderer, Vollis, in the hopes that she will be brought to justice upon arriving in Baldur’s Gate.
4h played at max hourly GP - 80GP Sorcerer 2/ Warlock 2
Adventure Logsheet
4h played at max hourly GP - 80GP Sorcerer 3/ Warlock 2
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Traded with: Iosef - 4030772088
Attributes: * Str 8 * Dex 14 * Con 16>15 * Int 8 * Wiz 12>10 (11) * Cha 15 (17) Race: Half-Elf > Protector Aasimar Bought: * Manacles (2GP) * Diamond Dust (100GP) * Chain Shirt (50GP)
Adventure Logsheet
6h played at max hourly GP - 180GP Sorcerer 4/ Warlock 2 ASI: +1 Con +1 Cha Found: * Spellscroll - Mass Cure Wounds
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2h played at max hourly GP - 60GP Sorcerer 5/ Warlock 2 Story Award: * Endless Bluetooth Ale If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours. Bought: * Potion of Healing x3 (150GP)
Adventure Logsheet
3h played at max hourly GP - 90GP Sorcerer 6/ Warlock 2
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Traded with: Achuak - 2320774992
DDAL 09-08 6h played at max hourly GP - 180GP Sorcerer 7/ Warlock 2 Found: * Potion of Invulnerability Bought: * Shield (10GP) * Diamonds (300GP) Sold: * Chain Shirt (25GP) * Dagger (1GP)
Adventure Logsheet
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Traded with: Achuak - 2320774992
5h played at min hourly GP - 75GP Infernal Contract: with Z'neth (Wandering Emporium) to bring him some eggs Bought: * Kitten of Slobberchops (tressym) (25GP) * Components for the "Find Familiar" Spell x2 (20GP)
Adventure Logsheet
5h played at max hourly GP - 150GP Sorcerer 8/ Warlock 2 ASI: +2 Cha Story Award: * Plague of Plagueshield - The Count You’ve delivered a great blow to the forces of Zariel. The idea that mere mortals could strike a blow at the fiendish forces has struck concern, fear, and spite into the minds of the fiends in the area. Your rumors precede you...are they true? Infernal Contract: completed
6h played at max hourly GP - 180GP Sorcerer 9/ Warlock 2 Story Award: * Thief of Infernal Knowledge You recovered additional intelligence that could allow you to avoid the movements of devilish forces later in your adventures. This Story Award will affect the later Tier 4 adventures. Ring of Spell Storing: Ulric Mugslayer - 531879030 Casted "Find Familiar - Imp"
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Traded with: Yurei - 8317191401
Adventure Logsheet
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Traded with: Artjom - 2320774992
3h played at max hourly GP - 600GP Sorcerer 10/ Warlock 2 Found: * Spellscroll - Ray of Enfeeblement Bought: * Warhammer (15GP) Sold: * Spellbook from the chained Library (25GP)
4h played at max hourly GP - 800GP Sorcerer 11/ Warlock 2 Bought: * Components for the "Greater Restoration" Spell (100GP) Harpers (Faction Assignment): Troubling rumors have reached the Harpers, word that the Zhentarim have been attempting to gain control of whatever is corrupting the Quivering Forest. To stop them, Harper agents are tasked with finding the source of the corruption and returning it, in secret, to their Harper contact. If they cannot retrieve it safely, the object must be destroyed at all costs.
Adventure Logsheet
4h played at max hourly GP - 800GP 2 Level Exhaustion - 2 dt days to heal Sorcerer 12/ Warlock 2 Feat: War Caster Story Award: * Grosvenson? With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent. Bought: * 5 Potions of Greater Healing (500GP) * Components for the "Find Familiar" Spell (10GP) Sold: * Shield (5GP) Ring of Spell Storing: Ulric Mugslayer (DCI 5318792030) casted "Find Familiar" in Ring
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Traded with Person - 2320774992
Adventure Logsheet
4,5h played at max hourly GP - 1000GP Sorcerer 13/ Warlock 2
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3h played at max hourly GP - 600GP Level up at DMs discretion Sorcerer 14/ Warlock 2 Bought: Halfplate (750GP) Components for the "True Seeing" Spell x4 (100GP) Sold: Warhammer (7GP)
Adventure Logsheet
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Traded with Granny Gristlespittft - No DCI given (Daddywarrbux on Reddit)
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Traded with Achuak - 2320774992
Adventure Logsheet
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Traded with Coroner - 2320774992
3h played at max hourly GP - 600GP Sorcerer 15/ Warlock 2
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Traded with Ignatius - 2320774992
Adventure Logsheet
3h played at max hourly GP - 2250GP Sorcerer 16/ Warlock 2 Feat: Resilient - Wis Story Award: * Lich Slayer You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures. Bought: * Scroll - Greater Restoration (450GP) - Bought from Volo during the Session * Potion of Healing x8 (400GP) * Potion of Superior Healing (500GP) * Scroll - Knock (150GP) * Scroll - See Invisibility (150GP) * Scroll - Darkvision (150GP) * Scroll - Suggestion (150GP) * Scroll - Water Breathing (300GP) * Scroll - Daylight (300GP) * Scroll - Fly (300GP) Sold: * Dagger (1GP) Boon: * Trap Awareness You can spend this Boon after one of your characters fails a saving throw. The Save is now an automatic sucsess. Downtime Activity: Reading the Tome of Leadership and Influence (6DT)
4h played at max hourly GP - 3000GP Sorcerer 17/ Warlock 2 Story Award: * Ice Pact The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. Learned the Name of the Ice Devil "General Everbleed" Found: * 3 Soul Coins - One traded with Mahaadi for a Level Up Bought: * Exotic Saddle (60GP) * Chain Shirt (50GP) * Shield (10GP) * Scroll - Daylight (300GP) * Scroll - Water Breathing (300GP) * Components for the "Plane Shift" Spell - Prime Material (250GP) * Components for the "Plane Shift" Spell - Nine Hells (250GP) * Components for the "Plane Shift" Spell - Carceri (250GP) * Components for the "Plane Shift" Spell - Abyss (250GP) Spellcasting: * Wish - Find Greater Steed (Pegasus)
6h played at max hourly GP - 4500GP Story Award: * Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. - Boon of Planar Travel Found: * Soul Coin - Three traded with Dara for the Conjure Celestial (Pegasus) Charm * Scroll - Gate Bought: * Scroll - Catnap (300GP) * Scroll - Sleet Storm (300GP) * Scroll - Slow (300GP) * Scroll - Tongues (300GP) * Scroll - Water Walk (300GP) * Scroll - Polymorph (500GP) * Scroll - Greater Invisibility (500GP) * Scroll - Seeming (1000GP) Spellcasting: * Wish - Simulacrum
Adventure Logsheet
Spellcasting: Must Be Overseen by the DM. Due to the risks inherent in casting wish, it must be cast in the presence of a DM during an adventuring session. Clone 4/120 Day 1: * Wish - Clone Day 2: * Wish - Simulacrum
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Traded with Achuak (https://www.adventurersleaguelog.com/users/18267/characters/45256/trade_log_entries/831753)
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Traded with Sunshine - 2320774992
Adventure Logsheet
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Traded with Ignatius - 2320774992
2h played at max hourly GP - 1500GP Story Award: During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Spellcasting: Wish - Resistance to force damage, forgot the spell
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Traded with Frispira - 4611513451
Adventure Logsheet
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Aditional Player: Marazel - Pyrit
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Players: Maluku Seito - Menace BlazeFrostdemon - Felim Godsend Trava - Kip Christian W. AlexP. - Karmaz Manta Griswold - Votear Etro
Adventure Logsheet
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Traded with Kraskdao Korinth (https://www.adventurersleaguelog.com/users/23379/characters/78747?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D)
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Traded with Alfred (https://www.adventurersleaguelog.com/users/18267/characters/59052/trade_log_entries/788903)
Buying Magic Items Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. As this is a downtime activity found in an adventure it can only be performed once per character.
Adventure Logsheet
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Traded with Adisa Amasis (https://www.adventurersleaguelog.com/users/5340/characters/49538)
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Traded with Hedwyn Gritheart (https://www.adventurersleaguelog.com/users/29964/characters/78173/trade_log_entries/794457)
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Traded with Lemuriankrapfen (https://www.adventurersleaguelog.com/users/30228/characters/80687/trade_log_entries/830269)
Adventure Logsheet
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Traded with Zepar - u/DeceptionDisgracee on Reddit
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Season 11 downtime Adjustment
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Traded with Pandg (https://www.adventurersleaguelog.com/users/18267/characters/79502/trade_log_entries/849339)
Adventure Logsheet
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Traded with Humphrey Jayberry (https://www.adventurersleaguelog.com/users/37529/characters/88322)