Adventure Logsheet
Pandg No Chaotic Good Ghostwise Halfling - +2 Wis +1 Dex (Customizing your Origin), Small, Common and Halfling Druid (Survival, Stealth, Shield, Quarterstaff, Leather Armor, Explorer's Pack, Herbalism Kit) Druidic Ruined (13GP, Still Standing, Perception, Nature, Primordial, Playing Cards) Feat: Alert Attributes: Str 8 Dex 15 (16) Con 14 Int 10 Wis 15 (17) Cha 8 Sold: Hunting Trap (2,5GP) Bought: Bullseye Lantern (10GP) Healer´s Kit (5GP) Pouch x2 (1GP) Herbalism Kit (5GP)
6h played Story Awards: For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. - Gem of Brightness Seen: Raven Bought: Component Pouch (25GP) Studded Leather Armor (45GP) Grappling Hook (2GP)
3h played Story Awards: Friend of the Forest You freed a druidic tree from an evil influence. The forest may remember this deed. Bought: Potion of Healing x2 (100GP)
3h played Story Awards: The First Key Fragment You have saved Lorastina Sagecloud. She also gives you a replica of the first key fragment. Bought: Cold Weather Clothes (10GP) Snowshoes (2GP) Sling and Bullets x20 (1GP) Steel Mirror (5GP) Sack (1GP) Shovel (2GP) Pole 10ft. (1GP) Crowbar (2GP) Climber´s Kit (25GP) Two Person Tent (2GP) Pony (30GP) Saddlebags (4GP) Riding Saddle (10GP) Bit and Bridle (2GP)
3h played
3h played Story Awards: Zhentarim's Lament You exposed the vengeful machinations of Aubrey Delos, daughter of Fford Delos who took every job to save his family from Waterdeep’s gutter - like working as a Zhentarim enforcer before he was ultimately executed. Unseen Enemy Someone sympathetic to Aubrey’s cause has turned against you, and you have gained an unseen enemy within the Zhentarim. So long as you have this Story Award when playing in any of the FR-DC-WATERDEEP adventures, the DM may call upon you once per adventure to make a DC13 Wisdom saving throw or suffer the effects of a bane spell for the next minute. Shades of Gray However, Waterdeep’s Gray Hands are much impressed by your investigative efforts. When playing in any of the FR-DC-WATERDEEP adventures, you are reminded of their compliments through the equivalent of bardic inspiration (d8). This may be used only once per adventure. You may remove this Story Award after experiencing the Unseen Enemy a single time, but doing so also removes the Shades of Gray benefit. (A character associated with the Zhentarim is exempt from this Story Award, if they so choose.) At your discretion, you may choose to keep the Story Award throughout the FR-DC-WATERDEEP adventure series and leave both effects in play. Seen: Giant Constrictor Snake
3h played Story Award: The Second Key Fragment You have recovered the second key fragment and Lorastina can now fashion a complete key to enter the vault to the Maercryshal. Seen: Giant Hyena Brown Bear Giant Badger Cat
3h played Died during the Adventure, thus earning no reward During sessions of play, if you die, are subject to a lingering effect such as a disease or curse, or removed from the adventure, you deal with the consequences for the duration of the session of play. At that session’s conclusion, you may choose the following fate: You return your character to life or remove the negative effect. If you were removed from the adventure, you gain rewards earned until removed. You may gain a level. - DDALPG Bought: Potion of Healing (50GP) Seen: Brown Bear