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Adventure Title
DDEP10-01 Terror in Ten Towns
Session
1
Date DMed
2021-04-11 12:00
Session Length (Hours)
3
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
Dylman#1357 ETM13#0641 Dasef#9900 Harukaciel#9728 | Consumables = 2 Potion of Healing each, 1 potion to Maug

Magic Items

Character Name Rarity Location Table Result Counts?
Bracers of Archery(U) Uncommon true
Wondrous item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Chardalyn Earring (Headband of Intellect)(U) Uncommon true
Wondrous item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power
Charlatan's Die(C) Common true
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.