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Adventure Title
SJ-DC-ANGKA-03:Shipwrecked in the Sea of Madness
Session
Date Played
2023-01-02 23:20:00 UTC
Levels Gained
GP +/-
50
Downtime +/-
Location Played
Malaysia
DM Name
Vaynali
DM DCI Number
Notes
Summary of Adventure - Adventurers woke up in guest quarters of the ship and managed to smash their way out of the room before doing battle with Eldritch tentacles and fleeing. - Adventurers made their way up to the kitchen and dining hall where they fought with adventurers that had been turned into barely humanoid zombified creatures. - The Adventurers made their way to the main deck and found the captain in his quarters being devoured by the same eldritch mass that was eating away at the ship. - They saved the Captain and defeated the mound of flesh and he pilots the spelljamming ship back to the material plane. Consumable: Keoghtom's Ointment.This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Magic Items

Name Rarity Location Table Result Counts?
Pearl of Power Uncommon true
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. Language. The bearer can speak and understand Deep Speech while the item is on the bearer's person. This necklace has a mysterious eyeball as its central piece. When a character attunes to this necklace, the eyeball moves in sync with the character’s eye.