Adventure Logsheet
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-chain mail (75gp) (sold for 37.5gp) -2x handcrossbow (75gp each or 150gp) (sold for total of 75gp) -light crossbow (75gp) (sold for 37.5 gp) -20 bolts (1gp) (sold for 5sp) -10gp from starting money buy: balance: 10.5 sp
4hours streamed Deadringer (requires fixing) 2 sticks of dynamite
4 streamed hours
ten days’ worth of rations, a bag of twenty caltrops, three flasks of alchemist’s fire, six sets of manacles, four tinderboxes, nine daggers, and 5 potions of healing in glass vials Used 2 dynamite. Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image. Spellbook 2 has the personal rune of its previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and contains the following spells: cloud of daggers, darkvision, detect magic, feather fall, mage armor, magic missile, Tasha’s hideous laughter. Laraelra’s spellbook, which contains all the spells she has prepared plus identify, gust of wind, magic weapon, sending, sleep, and tongues. Purchase. studded leather armor (45gp) potion of healing (50gp)
4 streamed hours used potion of healing
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alchemist fire 2x potion of healing 3xgreater potion of healing 1 alchemist supplies
4 streamed hours Treasure +1 studded leather armor, an explorer’s pack, a potion of invisibility, a potion of giant strength (frost)
4 streamed hours Greater healing potion Yellow Diamond Elemental Gem
Stonky Noptopper’s Spells o’ Plenty / Spellbook: Stonky’s fat little spellbook contains the following wizard spells: alarm, animate objects, arcane lock, banishment, chain lightning, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing
Consumables Potion of Healing Potion of Greater Healing Zikran's Spellbook • 1st level: detect magic, identify, mage armor, magic missile • 2nd level: detect thoughts, mirror image, misty step • 3rd level: counterspell, fly, lightning bolt • 4th level: banishment, fire shield, stoneskin • 5th level: cone of cold, scrying, wall of force • 6th level: globe of invulnerability • 7th level: teleport • 8th level: mind blank • 9th level: time stop Bastion Creation. Aurelian Arcanis -Recruit (4/25) -Arcane Study (Craft -Broom of Flying) -Scriptorium (Craft -Spell Scroll of identify)
Consumables: Potion of water breathing Potion of healing Potion of animal friendship Elemental gem(water) Starting Quest(s) Finished: Search for Kressando Rosznar Throne of the Coronal Additional Rewards: 20 Silvered Arrows Beautifully crafted longbow Elven quiver Spellbooks: Marta Moonshadow's Spellbook for FIXING Level 1: Chromatic Orb, Detect Magic, Identify, Magic, Mage Armor, Magic Missile, Shield Level 2: Enlarge/Reduce, Magic Weapon, Misty Step, Suggestion Level 3: Counterspell, Dispel Magic, Fireball, Fly, Sending Level 4: Greater Invisibility, Ice Storm, Polymorph Level 5: Cone of Cold Preeta Kreepa's Spellbook for FIXING Level 1: Detect Magic, Mage Armor, Magic Missile, Shield Level 2: Misty Step, Suggestion Level 3: Animate Dead, Counterspell, Fireball, Fly Level 4: Fabricate, Greater Invisibility, Ice Storm Level 5: Animate Objects, Cone of Cold
First Weapon Returned. The party receives 5000 GP and each character may choose five Rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 spell scroll of death ward, 2 Spell Scroll (Greater Restoration), and 1 spell scroll of circle of power Second Weapon Returned.Necklace of Prayer Beads (3 x Bless, 2 x Cure Wounds, 1 x Guardian of Faith) Third Weapon Returned. Each character receives either a Blessing of Protection or a Blessing of Weapon Enhancement (player choice) and wand of the war mage + Consumables potion of superior healingx2 spell scroll of death ward x2 spell scroll of circle of power Potion of Flying Potion of Healing (Greater) Potion of Mind Reading Scroll of Protection (Fiends) Spell Scroll (Conjure Minor Elementals) Spell Scroll (Dispel Magic) Spell Scroll (Fear) Spell Scroll (Hold Person) Spell Scroll (Magic Mouth) Spellbook Spellcasting. Snarla is a 6th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, shocking grasp 1st level (4 slots): magic missile, shield, thunderwave 2nd level (3 slots): mirror image, web 3rd level (3 slots): dispel magic, fear, haste, stinking cloud
Spellbook copying Level 1 Burning Hands, Charm Person, Chromatic Orb, Detect Magic, Disguise Self, Feather Fall, Find Familiar, Fog Cloud, Identify, Mage Armor, Magic Missile, Ray of Sickness, Shield, Silent Image, Sleep, Tasha’s Hideous Laughter, Thunderwave Level 2 Cloud of Daggers, Darkvision, Detect Thoughts, Enlarge/Reduce, Gust of Wind, Hold Person, Magic Mouth, Magic Weapon, Mirror Image, Misty Step, Suggestion, Web Level 3 Animate Dead, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Lightning Bolt, Sending, Stinking Cloud, Tongues Level 4 Banishment, Conjure Minor Elementals, Fabricate, Fire Shield, Greater Invisibility, Ice Storm, Polymorph, Stoneskin Level 5 Animate Objects, Cone of Cold, Scrying, Wall of Force Level 6 Globe of Invulnerability Level 7 Teleport Level 8 Mind Blank Level 9 Time Stop
Consumables: Scroll of Protection (Plants) Scroll, Rare Spell Scroll (Protection from Poison) Scroll, Uncommon Story Award: Is That a Dead Wizard in Your Pocket? for @Bernwind @Gon Prie @Lolzforlifer You are playing host to the spirit of a long dead—and rather eccentric—ghost. While the ghost does not control you, you pick up some of its characteristics. As long as you have this story award, you gain a personality trait, ideal, bond, or flaw of your choice that reflects the ghost’s subtle influence on your personality. You may remove this story award at any time by informing the ghost that he or she is no longer welcome (politely or otherwise). Dark Gift: Gift of Prophecy for @Lolzforlifer Charm A character who chooses this gift now finds they can detect an ambush (canceling surprise for themselves) or a trap (the trap misses them or has otherwise has no effect upon them). This power may be used twice before it vanishes. Upon receiving this gift, a character’s eyes become black pupil-less orbs. They gain the flaw: “I refuse to hide from my foes.” Trinkets A figurine of a Chimera
Consumables • Potion of invisibility • Spell scroll of dispel magic • Spell scroll of feather fall • Spell scroll of pass without trace • Spell scroll of silence Consumables used Potion of animal friendship Story Awards • Bond of Fellowship • Ambassador Cherthemiud’s Spellbook
in game there are 2 days worth of downtime that we used. Spells copied 1st Alarm, Catapult, Cause Fear, Color Spray, Comprehend Languages, Earth Tremor, Expeditious Retreat, False Life, Grease, Ice Knife, Illusory Script, Jump, Longstrider, Protection from Good and Evil, Snare, Spellfire Flare, Tasha's Caustic Brew, Tenser's Floating Disk, Unseen Servant, Witch’s Bolt 2nd Aganazzar’s Scorcher, Arcane Lock, Arcane Vigor, Augury, Continual Flame, Darkness, Death Armor, Deryan's Helpful Homunculi, Dragon's Breath, Dust Devil, Earthbind, Elminster's Elusion, Flaming Sphere, Gentle Repose, Invisibility, Knock, Levitate, Locate Object, Maximilian's Earthen Grasp, Mind Spike, Nathair's Mischief, Nystul's Magic Aura, Phantasmal Force, Pyrotechnics, Ray of Enfeeblement, Rime's Binding Ice, Scorching Ray, See Invisibility, Shadow Blade, Skywrite, Spider Climb, Tasha's Mind Whip, Warding Wind 3rd Ashardalon's Stride, Blink, Cacophonic Shield, Catnap, Clairvoyance, Conjure Constructs, Enemies Abound, Erupting Earth, Feign Death, Flame Arrows, Gaseous Form, Glyph of Warding, Hypnotic Pattern, Intellect Fortress, Laeral's Silver Lance, Leomund's Tiny Hut, Life Transference, Major Image, Melf's Minute Meteors, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sleet Storm, Slow, Speak with Dead, Spirit Shroud, Summon Fey, Summon Lesser Demons, Summon Shadowspawn, Summon Undead, Syluné’s Viper, Thunder Step, Tidal Wave, Tiny Servant, Vampiric Touch, Wall of Sand, Wall of Water, Water Breathing 4th Backlash, Blight, Charm Monster, Confusion, Control Water, Divination, Elemental Bane, Evard's Black Tentacles, Hallucinatory Terrain, Locate Creature, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere, Phantasmal Killer, Raulothim's Psychic Lance, Spellfire Storm, Stone Shape, Storm Sphere, Summon Aberration, Summon Construct, Summon Elemental, Summon Greater Demon, Vitriolic Sphere, Watery Sphere 5th Alustriel's Mooncloak, Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Danse Macabre, Dawn, Dominate Person, Dream, Geas, Immolation, Infernal Calling, Jallarzi's Storm of Radiance, Legend Lore, Negative Energy Flood, Passwall, Planar Binding, Seeming, Skill Empowerment, Songal's Elemental Suffusion, Summon Dragon, Summon Draconic Spirit, Telekinesis, Telepathic Bond, Teleportation Circle, Transmute Rock, Wall of Light, Wall of Stone, Yolande's Regal Presence
*** TRADE ENTRY ***
Source:Candlekeep Mysteries DDHC-CM-10:Kandlekeep Dekonstruktion
POTION OF ADVANTAGE Potion, Uncommon When you drink this potion, you gain Advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. POTION OF HEALING (GREATER) Potion, Uncommon You regain 4d4 + 4 Hit Points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated. POTION OF HEROISM Potion, Rare When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This blue potion bubbles and steams as if boiling. STORY AWARDS AN ALLY OF MULSANTIR You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.