Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
flametongue
rare
DDAL-DRW13 Night Thieves
Show
Staff of power
very_rare
Trade Log
Show
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors)
SPIRIT SPEAR (WEAPON OF WARNING)
uncommon
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
ANTLER HORN (EAGLE WHISTLE)
rare
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
This milk-white horn is fashioned from the tine of a great stag’s antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into battle. Despite its size, it creates the sound of a bellowing war horn when blown.
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
RASHEMI HOT STONE (THERMAL CUBE)
common
BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR
Show
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| flametongue | rare | DDAL-DRW13 Night Thieves | Show | |||
| Staff of power | very_rare | Trade Log | Show | |||
|
Notes:
Source:DDHC-TYP Tales from the Yawning Portal (Tomb of Horrors) |
||||||
| SPIRIT SPEAR (WEAPON OF WARNING) | uncommon | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
The blade of this spear is made from the long claw of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near. As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. |
||||||
| ANTLER HORN (EAGLE WHISTLE) | rare | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
This milk-white horn is fashioned from the tine of a great stag’s antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into battle. Despite its size, it creates the sound of a bellowing war horn when blown. While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
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| RASHEMI HOT STONE (THERMAL CUBE) | common | BMG-DRWEP-KS-01 THE SIEGE OF MULSANTIR | Show | |||
|
Notes:
Rashemen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
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