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Adventure Title
WBW-DC-NTP-01 Cat's Paws
Session
Date Played
2022-09-12 14:13:00 UTC
Levels Gained
1
GP +/-
83.33
Downtime +/-
Location Played
Singapore
DM Name
brnd.l
DM DCI Number
Notes
The session was 5 hours. Cat Calling Command Seal (Magical gift: Charm of Animal Conjuring) Characters that impress the Dai Meow-Ou are named Roku-Nyan's royal detectives, and urged to root out the spies, malcontents and assassins still lurking beneath the city's cheery and festive veneer. He marks the wrist of each character who agrees with a scarlet paw print. The mark grows fainter each time its magic is invoked, before fading altogether when the charm vanishes. Creatures conjured through the use of this charm have distinct, cat-like features, whiskers. This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Magic Items

Name Rarity Location Table Result Counts?
Cat's Paw Tabi (Boots of Striding and Springing) Uncommon true
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Guardian. They warn their bearer of impending threats through a series of meows, purrs, and hisses that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll) Common true
This gaudy, stuffed cat toy is a souvenir from the festival, and perfectly captures the Dai Meow-Ou's likeness, down to his insufferably mirthful expression. One paw clutches a paper folding fan, while the other is raised in a gesture of benediction. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends. Language. The bearer can speak and understand Sylvan while this item is on the bearer's person.