Adventure Logsheet
Consumables: 1 potion of healing
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buy 10ft pole
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Steel Mirror
5 hours
5 hours consumables:potion of healing
potion of vitality.
Story Award -Seed of Shadow Although you lived to see the next day, Nurvureem’s deeds will haunt you for the rest of your days. -Shadow's Mark Have you achieved the IMPOSSIBLE? You and your party were worthy enough to overcome Nurvureem in an all-out COMBAT in her lair! An incredibly formidable foe, cunning and patient, she and her allies will wait and time will allow her to have her revenge. -Envoy of the Wicked You have made an unlikely ally in the place expected least; though you now loathe to learn what she may have in store for your future.
Consuables Potion of Supreme Healing Spell Scroll of Steel Wind Strike Story Award: Plaguemarked: Weal; Scourge of the Zulkir Found Bought: Plate armor (1500gp)
Blessing of White Plume Mountain. +1 AC and all saving throws. Consumables: Potion of Greater Healing Scroll of Protection from Fiends Scroll of Dispel Magic Potion of Flying Scroll of Hold Person First Weapon Returned Potion of Speed Scroll of Raise Dead. Potion of invulnerability Spell Scroll of Destructive Wave Spell scroll of greater restoration First Weapon Returned Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Consumables bought Oil of slipperiness spell scroll of death ward Consumables Used Potion of speed Consumables 2 Potions of Greater Healing, Potion of Cold Resistance STORY AWARD: WINTERBORN You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray. Story Award: The Realms are One.** You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DCAA-ASHALON-02 Under the Cover of Stars Magical Gift If the adventurers so choose, they can learn the following skills from either of the archfeys: Arcana (Ananeira) Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 DT plus 100 GP to gain this benefit. Training. This normally costs 250 DT and 1GP/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Consumables used Potion of speed. Story Award Magical Gift If the adventurers so choose, they can learn the following skills from either of the archfeys: Arcana (Ananeira) Animal Handling (Aesandoral) You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 DT plus 100 GP to gain this benefit. Training. This normally costs 250 DT and 1GP/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. Story Awards: Astral Apprentice Because she has noticed your intellectual prowess and passion for new discoveries, you are now the apprentice of Ananeira, First Daughter of the Night Sky and Nyx’s premiere scientist. You agree that you will subject yourself to the occasional experiment and will be bound to discuss the mysteries of the cosmos with the archfey. You may also choose to have Ananeira as a warlock patron. Ananeira’s warlocks often have twinking stars as eyes or glittering skin.
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Player Name: [corgibutt#4859] DCI: 8319033202 Character Name: Yogi the Bugbear Item Traded: Dwarven Plate (Source: Candlekeep Mysteries Chapter 16: Alkazaar's Appendix)