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Adventure Title
SJ-DC-TKM-CH04 A Quiet Farewell
Session
Date Played
2026-04-09 23:41:00 UTC
Levels Gained
GP +/-
40
Downtime +/-
Location Played
DM Name
DM Watson
DM DCI Number
6320818368
Notes
Consumable: Potion of Greater Healing Potion, uncommon This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. You regain 4d4 + 4 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.

Magic Items

Name Rarity Location Table Result Counts?
Enduring Spellbook (Beacon) (Alchemist's Light) Common true
Wondrous item, common This spellbook, along with anything written on its pages, can't be damaged by fire or water. In addition, the spellbook doesn't deteriorate with age. This item can be found in the Dungeon Master’s Guide, page 257. Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. This spellbook is a sturdy, weathered tome with a cover bearing the faint shimmer of a hand reaching for the stars over a rune comprised of a circle, triangle and intersecting cross, an emblem of the Southern Alchemists gang.
Glaive of Warning (Songcraft) (Serpent Strike) Uncommon true
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier. This item can be found in the Dungeon Master’s Guide, page 324. Songcraft. Whenever this item is struck or is used to strike a foe, you hear the hissing of a snake. The glaive’s long blade gleams like polished venom, its edge whispering through the air with every motion. Wrapped in lacquered scales and bound by silk cords, it carries the mark of the Eastern Serpents – swift, silent, and always deadly.