Adventure Logsheet
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Playtest With Richard.
Consumeables Potion of Healing Spell Scroll: Protection from Poison Story Award -Local Pursuit. You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout 4Y: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options Local Pursuit: Part-Time Taverner Your experiences in the Old City brought you into contact with a group of would-be tavern owners looking to found their own place outside the Palisade, who offered to bring you in as a partner. Choose a name for the tavern and record the name as part of this story award (“Local Pursuit: Business Owner (Name of Tavern)”). If you wish, you can write down the same tavern name as other characters who take this story award, making them some of your partners. Immediately before or after an adventure set in Ylraphon, you can spend up to 10 downtime days tending to your business, making use of the “Running a Business” downtime activity described on page 129 of the Dungeon Master’s Guide, with a maintenance cost of 2 gp per day for your share of expenses. In addition, if you purchase a meal or drink in Ylraphon during an adventure, the price you pay is never higher than the normal price listed in the Player’s Handbook (this does not affect lifestyle expenses). Local Pursuit: Metaphysical Studies You have enrolled for tutoring with the mysterious spellcaster known as the Crowngold, though such teaching is sporadic during the brief periods she spends visiting the Old City. This does not affiliate you with the Brixmarsh School of Magic, at which she is a teacher, but her tutoring may be very helpful if you ever pursue related studies or research, and makes your insights into certain subjects more valuable. Immediately before or after an adventure set in Ylraphon, you may spend 3 downtime days receiving the Crowngold’s tutelage. Once during your next game session after this activity, when you grant another character advantage on an Intelligence (Arcana or History) check by assisting them, you may inform your DM you are also using this benefit to roll 1d4 and grant that character a bonus on the Intelligence check equal to the number rolled. Local Pursuit: Healing the Sick You have spent time working with the healers of Ylraphon to help people recover from the Serpent’s Kiss. Record the story award Local Pursuit: Healing the Sick. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days helping the city healers. Once during your next game session after this activity, you may inform your DM you are using this benefit to roll a Wisdom (Medicine) check to stabilize or heal a target as a bonus action instead of an action.
Stream game-4 hours Consumables: Potion of healing.
story award A Gift of Golden Wings Song Singing or reciting the lyrics to Golden Wings takes one minute. If a good-aligned character casts find familiar after making a successful DC 15 Charisma (Performance) check, they may summon a celestial gold pseudodragon to serve as their familiar. This creature is lawful good and abandons the character if they ever willingly harm a celestial.
3 streamed hours consumables -Potion of Frost Giant Strength -Potion of Healing Story Award Scarn Slayer .Characters who kill Scarn Mikel have their names whispered on the lips of every citizen in Hartsvale .As long as you possess this story award, you have advantage on Charisma (Intimidation) checks made to influence any citizen of Hartsvale, but any Blood Riders you come acrossimmediately treat you as hostile
4 streamed hours Consumables: Potion of Hill Giant Strength Potion of Growth Story Awards: I Only Do This for Special Customers, You Should Stick Around for a While (options 1 & 2) I Only Do This for Special Customers. Upon presenting their coupon at Tity’s Emporium in Hillsfar, the character may select any one (and only one) of the following benefits: • 10% off the total bill of any normal equipment purchase of 50 gp or more (before discount). This includes everything in the armor, weapons, adventuring gear, and tools tables from the Equipment chapter of the Player’s Handbook. • One weapon you already own silvered at half price (50 gp instead of the usual 100 gp). • Closeout special! You may purchase a single potion of climbing for 50 gp. They do not usually sell these potions, but Fortuna tells the character she had a recent opportunity to purchase another merchant’s remaining stock at the “end of the season.” Remove this story award from your logsheet once it has been used. You Should Stick Around for a While (Option 1). Until the character either completes adventure HILL 1-3 or reaches 11th level (whichever comes first), the character enjoys a Comfortable lifestyle without any expense while they are in Hillsfar. You Should Stick Around for a While (Option 2). Until the wizard either completes adventure HILL 1-3 or reaches 11th level (whichever comes first), they are granted free access to the Mage’s Guild library in Hillsfar Castle. The character may spend downtime and gold to copy into their spellbook any two PHB spells of level 4 or lower that they do not currently have. The wizard must still spend the lifestyle expenses associated with the total downtime invested.
consumables: Potion of Greater Healing (UC) Story Reward: Teleportation Circle Sigil Sequence You have traveled through two teleportation circles while on your mission to recover the gloomblade for the wizard Keraptis. If you spend one downtime day, you commit the unique teleportation circle sigils for each to memory, allowing you to use the circles outside the Umbral Repository in the Sword Mountains and White Plume Mountain in the Crags as targets for use with teleportation circle.
Potion of Invisibility Story Award: Thief of Infernal Knowledge. You recovered additional intelligence that could allow you to avoid the movements of devilish forces later in your adventures. This Story Award will affect the later Tier 4 adventures.
potion of resistance (radiant)
Create Bastion. (The Mycelium Nexus) Recruit (6/24) Scriptorium Greenhouse Arcane Study
Spell scroll of Fear Potion of flying Spell scroll of hold person Potion of Mind Reading Spell scroll of conjure minor elementals Spell scroll of dispel magic Spell scroll of magic mouth greater healing potion spell scroll of protection from fiends Snarla's Spellbook: Cantrips (at will): fire bolt, light, mage hand, shocking grasp 1st level (4 slots): magic missile, shield, thunderwave 2nd level (3 slots): mirror image, web 3rd level (3 slots): dispel magic, fear, haste, stinking cloud First Weapon Returned: Spell Scrolls of Death Ward x 2,spell scroll of far step, spell scroll of seeming, spell scroll of skill empowerment Second Weapon Returned: bracers of defense Third Weapon Returned: Blessing of protection Plate +3
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From white plume mountain
Consumables Used Spell scroll of death ward Consumables 2 Oil of Sharpness 2 Potion of Greater Invisibility 2 Potion of Healing (Supreme) 4 Potion of Speed 2 Potion of Vitality Spell Scroll (Level 1) Absorb Elements Comprehend Languages Illusory Script Spell Scroll (Level 2) Elminster's Elusion Gentle Repose Magic Mouth See Invisibility Spell Scroll (Level 5) Alustriel's Mooncloak Circle of Power Danse Macabre Mislead Wall of Force Yolande's Regal Presence Potion of Diminution 6 Potion of Healing