Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Helm of Celestial Comprehension (Dreadful Helm w Language Celestial property common PS-DC-PANDORA-ROTU-S2-00C Show
Notes:

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor
This helm bears the sigil of Selune. While wearing it, instead of red, your eyes glows a celestial white color.

Horn of Metallic Summoning (Horn of Valhalla Iron w Draconic language property) legendary PS-DC-PANDORA-JWEI-S2-01B (PLAYTEST V1) Show
Notes:

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Flavor
Tales of Bahamut have been carved onto this metallic horn. Upon blowing it, beams of light shines upon the land around you, introducing 5 spirits of Dragonborn serving the dragon god onto the battlefield. They swear to serve you only if you are worthy of their service.

HORN OF SILENT ALARM common DDEP10-00:The great Knucklehead rally Show
Ilsensine's Grasp (Plate, +3 w Strange Property) legendary PS-DC-PANDORA-ROTU-JWEI-01 Show
Notes:

This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.

Ioun Stone of Mastery with Harmonious Property legendary PS-DC-PANDORA-JWEI-S2-05 Show
Jester's Mask legendary Trade Log Show
Notes:

This colorful, harlequin domino mask is edged with pearls. While wearing this mask, you gain the following benefits:

Charismatic Focus. You can use the mask as a spellcasting focus. You gain a +3 bonus to any spell attack rolls and spell saving throw DCs that use Charisma as the spellcasting ability.

Marvelous Escape. When a creature hits you with an attack roll, you can use your reaction to disappear in a puff of smoke and colorful sparkles. You take no damage and instead teleport, along with anything you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. Once this reaction is used, it can’t be used again until the next dawn.

Topsy-Turvy. When you roll a 1 on a d20, you can treat the roll as if you rolled a 20 instead. Once this property is used, it can’t be used again until the next dawn.

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) common PANDORA-JWEI-04: Fenrir Of Pandora and Animal Companion Show
Notes:

When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Kyrzin’s Ooze very_rare DDAL-DRW20 Death of Szass Tam Show
Notes:

Wondrous Item (Symbiont), Very Rare
(Requires Attunement) From (ERLW)
This opalescent, symbiotic goo comes sealed in a jar and
slowly shifts and moves, as if endlessly exploring the jar’s
interior. To attune to this item, you must first drink the
contents of the jar, unlocking the following properties

• Potion of invisibility
• Potion of vitality
• Spell Scroll of Maddening Darkness

Lucille (anstrup harp with war leader) legendary SJ-DC-PHP-GRCK-02: Eclipse Show
Notes:

Wondrous item, Instrument, very rare (requires attunement by a bard)

This harp is shaped in the form of an axe and has been passed down Lanaya's family from generation to generation. Supposedly originally belonging to a legendary bard named Jimi, when one plays on this instrument, the instrument magnifies the user's voice to a volume capable of filling an entire stadium's worth of people.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good.

In addition, the Anstruth harp can be used to cast control weather, cure wounds (5th level), and wall of thorns.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Mantel of spell resistance (+2 init) (Rainbow sweater) rare WBW-DC-YUY-03 Book Keeping Show
manual of bodily health very_rare Trade Log Show
Notes:

trade with sigurd runekeeper (source season of the fey)

Maya’s necklace (Periapt of proof against poison with sentinel undead property) uncommon Episode XI: Maya Of Pandora, Students, and Teacher Show
Notes:

This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

Mind Crystal (Quickened) rare FR-DC-PANDORA-JWEI-08:Minerva Of Pandora, Injustice and Sisterhood Show
Notes:

Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.

Mind Crystal (Subtle) rare FR-DC-PANDORA-JWEI-07 Show
Notes:

Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting.

Naginata (Elven Thrower with Sentinel Giant property) rare FR-DC-PANDORA-JWEI-08:Minerva Of Pandora, Injustice and Sisterhood Show
Notes:

This bladed weapon with a long shaft has the word 'giant's bane' carved onto it in the Wa language. Whenever a giant comes within 120 feet of it, the blade glows red.

Nereid Shawl uncommon Season of the Fey Show
Notes:

The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.
This item functions as a
cloak of the manta ray

Pandora's Greater Staff of Selune (Moonblade Greatsword with Harmonious Property) legendary FR-DC-PANDORA-JWEI-S2-06 Show
Notes:

Magic Item: Specially and Only available to characters with the story award, 'End of Pandora Series' and has played through at least 6 of the Pandora's Adventure.
Weapon (greatsword), legendary (requires attunement by a Creature of the Weapon’s Choice: In this case, a character that has the story award ‘A Special Bond with Hope’)
Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn’t want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make d20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
Moonblade Property. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property:
Its weapon’s bonus to attack rolls and damage roll is already increased to +3.,
When the user hits with an attack roll using the moonblade, they deal 3d6 force damage on a hit.,
The Moonblade has the properties of a Ring of Spell Storing.,
The Moonblade scores a Critical hit on a roll of 19 or 20 on the D20.,
The Moonblade gains the Thrown property with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack.,
You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can’t use this property again until you finish a Short or Long Rest.,
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor Property table. This Moonblade has the Harmonious Property.
Sentience. A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.
Personality. Only characters with the story award, ‘A Special Bond with Hope’ can attune to this Moonblade. As of now, the Moonblade acknowledges you as her current master because she knows that you are special to Pandora while she patiently awaits the return of her true master. She is also rather quiet and only speaks when asked questions but with a patient tone as if a perfect fit for Pandora’s curious nature. However, she despises evil acts and will immediately un-attune to you if you ever perform evil deeds.

Flavor: Pandora’s Greater Staff of Selune is a great staff with the head sculpted to look like a crescent moon and its tail sharpened to resemble that of a spear. Engraved onto the body are seven stars representing seven bonds shared between Pandora and her papas and mamas who went through thick and thin with her. If one looks closely, there is a line of words written on it, saying, ‘Eleasis 25th, Happy Birthday, Pandora! From mama Selune.’ (No. rolled: 3)

Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-PANDORA-JWEI-06 Show
Notes:

This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Ring of Protection common DDHC-TYP Tales from the Yawning Portal WPM Show
Ring of Selune's Blessing (Ring of Spell Turning w Guardian Property) legendary PS-DC-PANDORA-ROTU-S2-00C Show
Notes:

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn’t create an area of effect, you can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC.

Flavor
This ring is the first birthday gift Selune gave to her daughter Pandora on Eleasis 25th. Within contains her blessings and well wishes when she bid her farewell, warding the wearer off from the harmful effects of spells of level 7 or lower provided they pass the saving throw. In addition, the ring glows softly when danger is nigh, granting the wearer a temporary clarity of the mind.

Unlocked Magic Items