Adventure Logsheet
consumable:spell scroll of web.
We died.
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Story Award: Knight of Holy Judgment You sided with Ser Titus, rescued Ser Gertz and defeated the Mafisto twins. You are an honorary member of the Knights of Holy Judgment! As a Knight of Holy Judgment you swore a solemn oath to uphold justic, hunt down the wicked, and serve as a stalwart guardian against devils and demons. May Tyr guide you as you devote yourself to the cause of justice, to the righting of wrongs, and to the deliverance of vengeance! (Characters can optionally join the Knights of Holy Judgment as a Faction [see faction rewards in Historic ALPG] and/or switch their deity to Tyr)
Story Award: Rising through the ranks Characters gain this story award if they sided with the Knights of the Holy Judgement or the Cult of Zariel: Your service has not gone unnoticed; your "side" offers you a permanent room and free food at their headquarters featured in throughout The Heir of Orcus storyline. Knights of the Holy Judgement: Your service to Tyr earns you praise among the Knights of the Holy Judgement. The Knights notice your potential to serve in their Order, and hope that you continue to carry out the righteous justice of Tyr wherever you go. Spread his faith and his will until Faerun is free of evil doers!
Student of Stone. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. (Rolled 15)
Detente. For now, the Knights of Holy Judgment, Cult of Zariel, and forces of Chaos work with one another and toward a singular purpose—to destroy the Heir of Orcus. Will you maintain this unsteady alliance? Consumable:Potion of Heroism (consumable - awarded to Night Reaper) Potion, Rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Saved Scövja Thurfurst son, Burleigh Thurfurst. Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.
Consumables: Potion of invisibility
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Buy splint mail
Knight of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. • To protect those who can’t protect themselves • To oppose evil wherever you find it • To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Fangjaws Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the other hand, all orcs, goblinoids and ogres with allegiance to Fangjaws Hold protection will give you and your traveling companions safe passage. Rashemi Regard You have done a great server for the Rashemi people. The people of Rashemen may look favorably upon you.
-Honorary Pearl Shell Salvager. You have earned the favor of Hai’ou, captain of the Company of the Pearl Shell. Henceforth, you will always be welcome among his crew. This story award may become relevant if you encounter Hai’ou or other Pearl Shell Salvagers in the future. -The Second Seal. You have failed to preserve the Living Seal that keeps Glaugrax’s sinister influence in check. This story award may become relevant if you encounter Fenaria or members of her cult in the future.
Consumables: potion of hill giant strength Story Awards:Death to the Heir! Your planning and mission were flawlessly executed! You dealt a significant blow to the Cult of the Heir this day. With the information you collected you can immediately begin seeking out hidden cells to destroy whatever remains of the Cult of the Heir.
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Consumables: potion of invulnerability
Str: 8,14,16,10,12,16 (base)
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Story Award: Heroes of Reclamation Day You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.
extra 3 hour to complete the adventure. Consumables: Potion of superior healing Story Award: An Ally in the Ebon Tide You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.
consumable:potion of superior healing and candy of eagles splendor Story Award: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. If you are capable of casting arcane spells, you may spend 50 downtime days to gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. After completing the quests the party were hunted by strange assassins for a few days after escaping, then after that you hear of strange deaths of Harper agents around the region.
played 5 hours of game time Consumable:Potion of superior healing Story Reward Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other thing that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future
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consumables: oil of sharpness
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Player: invictus92#1278 Character: Eddie Maiden (https://www.adventurersleaguelog.com/users/30526/characters/77684) Trading Belt of Fire Giant Strength for CHA tome
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2x potions of superior healing
5 streamed hours Consumables: Potion of Superior Healing Potion of Vitality Spell Scroll of Circle of Death Spell Scroll of Contingency Spell Scroll of Mislead
4 hours streamed Story Awards: Favor of Boddynock Glitterstone. Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred. To Wear the Cloak. If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Downtime Activity: Learn the Culture (Mulmaster) You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.
consumables used: Potion of superior healing downtime activity used -Hall of Mirth -Hall of Omens Consumable/s: Scroll of Project Image Potion of Speed Scroll of Teleport Scroll Antimagic Field Story Award/s: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. ** Death’s End. **You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
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buying spell scroll of death ward buying a scroll of freedom of movement
4 streamed hours
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-bought spell scroll of death ward & find greater steed
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4 streamed hours. -Ioun stone of intellect -Moon-touched sword -Portable hole -Potion of superior healing Story: I Know the Creed -You now know the unholy prayers of the Tenebrous Creed. Something cold and dark has altered your destiny
Oil of Sharpness Potion, Very Rare Potion of Speed Potion, Very Rare Sapphire Buckler Armor (Shield), Very Rare (Requires Attunement) Spell Scroll of Daylight Scroll, Uncommon Story Award: Bond of Fellowship You encountered three Harper agents during your mission (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua Used consumables: 2xpotions of superior healing 2xdeath ward spell scrolls
Consumables: -Potion of Vitality -Scroll Maddening Darkness - Potion of Invisibility,
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Bought 2 nets and potion of water breathing for the adventure