Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Arrow-Catching Shield common DDAL 09-08: IN THE GARDEN OF EVIL Show
bowl of commanding water elemental rare DDAL09-07 Diabolical Dive Show
Cloack of displacement common Season of the fey Show
Notes:

source:DDAL05-05

Daerns instant fortress rare CCC-DWB-GNA-1 Gallery of the Nightmare Artist Show
Notes:

ou can use an action to place this 1-inch metal cube on the ground and speak its Command word. The cube rapidly grows into a fortress that remains until you use an action to speak the Command word that dismisses it, which works only if the fortress is empty.

The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a Ladder running along one wall to connect them. The Ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your Command, which you can speak as a Bonus Action. It is immune to the knock spell and similar magic, such as that of a Chime of Opening.

Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.

The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 Hit Points, immunity to damage from nonmagical Weapons excluding siege Weapons, and Resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 Hit Points.

EverVigilant uncommon CCC-BMG-MOON3-3 Beneath the Cairnwell Show
Notes:

This silvered greatsword has a pommel shaped like a unicorn’s head, and its blade is inscribed with inscriptions that are prayers to the Earthmother. Some say this is Cymrych Hugh’s legendary sword, while others say it’s a reflection and that the original rests with the Earthmother, awaiting a hero truly worthy of wielding it. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Goggles of Night [U] Armor of Vulnerability (Slashing) [R] Boots of Striding and Springing [U] Chain Mail +1 [R] Stone of Good Luck [U] Ring of Protection [R] Ring of Spell Storing (w/ two Mirror Image) [R] common DDHC-TYP White Plume Mountain Show
ioun stone of luck rare Pipyap's Guide to the Nine hells. DAL0011d: The Love Triangle Contact. Tier 2. Show
Necklace of prayer beads rare DDHC-TYP White Plume Mountain Show
Notes:

(4, 15, 20, 12, 2, 6)

(2xbless, 1xCure wounds (2nd level) or lesser restoration,1xwind walk, & 2 greater restoration)

Nereid Shawl uncommon Season of the fey Show
Notes:

The last vestige of a dying
nereid, this delicate,
white shawl made of
shimmering seafoam is
weightless when worn.
When underwater, you
always know which
direction the surface lies.

sentinel shield uncommon Trade Log Show
Notes:

trade with my character luke brighsong
source: DDHC-MORD-03 To Wake the Leviathan

VELAHR’KERYM (Flame Tongue Longsword) rare Trade Log Show
Notes:

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.